Quintus the Triumphant
Legendary
Attack

Banner Lords

Increases Ally ATK in Arena Battles by 35%
Thief, soldier, athlete, gladiator, champion, lord – in Quintus’ young life, he has been them all, full of dogged determination and battle skill. His rise has been meteoric and many predict he is due for a fall from glory, but for now, the legend of Quintus the Triumphant is going strong.
In his earliest years, Quintus spent his life begging and scrounging for scraps. Later in his childhood, he turned to thievery. Scaling walls and fences, bashing his way through locked doors, fleeing across rooftops and through maze-like alleys, and occasionally brawling with the authorities, all served to build up his physique and resilience. After being jailed several times, he was banished from Tilshire.
Quintus wandered north and arrived at Felwin’s Gate, entrance to the High Elf kingdom of Aravia. There he was questioned and his criminal past was revealed, and the Elven authorities ruled that he could only receive asylum if he joined their foreign auxiliary corps. With lash and brand the Elves beat Quintus into an acceptable soldier, and he fought many battles.
On a rare occasion when his overlords permitted him rest, Quintus traveled to Aravia, the capital city that shared its country’s name, while it was celebrating the quadrennial tournament known as the Aravian Ludothon. Dazzled by the glory to be won, Quintus signed himself up for as many events as he could, without consulting his superiors. Thanks to his hard and physically-demanding life, he was outstanding at them all. When his Elf handlers finally found him after he failed to report back in time, he was a new crowd favorite.
The calculating Aravians decided that, rather than punish Quintus, they would exploit him differently. He was removed from military service and shipped to the place that even the haughty Elves admit is the premiere gladiatorial venue in Teleria: the Arena City of Velyzar. There he was to compete in the more dangerous and spectacular blood-sports offered year-round, wearing the colors of Aravia and representing their national glory on this stage.
Quintus, used to being shunted from land to land and role to role, had no problem adapting. Soon he was winning battles and building on his previous fame from the Ludothon. He proved so successful that he came to be called the Triumphant, and accumulated great personal wealth.
But even this was not the end of Quintus’ journeys. Tossed about on the tempestuous waves of fate, Quintus longed for stability. When he felt ready, he announced his retirement from the arena and left for Anhelt, where he took up residence in Kaerok. There, he spent a considerable amount of his time, money, and influence convincing a Duke to sponsor him as a vassal and grant him a plot of land. Aravian agents soon found out, but they were too late to stop Quintus without risking an international scandal. He had bought himself a noble title, and now was a Banner Lord. Though he is scorned by other Lords with more distinguished pedigrees, Quintus remains defiant.
Champion Stats
HP15,030
ATK1,608
DEF969
SPD105
C. RATE15%
C. DMG63%
RES30
ACC0
Champion Stats
HP15,030
ATK1,608
DEF969
SPD105
C. RATE15%
C. DMG63%
RES30
ACC0
Skills

Encore Performance
Multiplier: 1.9*ATKAttacks 1 enemy. Places an extra hit if the target has no buffs. If this attack is critical, repeats the attack once.Damage based on: [ATK]

Strip Away
4 turnsMultiplier: 5.5*ATKAttacks 1 enemy. Removes all buffs, then places a 60% [Decrease DEF] debuff on the target for 2 turns before attacking. These effects cannot be resisted or blocked.
Damage inflicted by this skill cannot be decreased by enemy Passive skills or Masteries, except by the Passive skills of Bosses. Damage inflicted by this skill cannot be increased by either this Champion's Masteries or ally Passive skills, except when attacking Bosses.
Resets the cooldown of the [Crowd Favorite] skill if this attack kills an enemy.Damage based on: [ATK]

Crowd Favorite
4 turnsMultiplier: 3.8*ATKAttacks all enemies. Places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 3 turns before attacking.
Resets the cooldown of the [Strip Away] skill if thisDamage based on: [ATK]

Percussion [P]
Multiplier: (0.1*Target Buffs)*Target HPEach of this Champion’s skills deals additional pure damage. The amount of pure damage dealt is equal to 10% of the target’s MAX HP for each buff on them. The additional pure damage dealt will ignore [Shield] buffs.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Savage - 2
Cruel - 3
Merciless
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Lethal - 2
Merciless - 3
Stone Skin
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Cat’s Gaze
Legendary





Wearer ignores 10% of the target’s DEF when attacking enemies with higher MAX HP.



