R. Nergigante Archer

Legendary

Defense

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Barbarians

DEF aura

Increases Ally DEF in Dungeons by 30%

Sayjida is one of the most experienced guides for those wishing to cross the Krokhan Desert and is well trusted by the many caravaneers who ferry supplies from the trade depots of the Valdemar Strait to the bustling bazaars of Velyzar. She is no stranger to monsters such as the ravenous stingmaw or the multi-fanged dunestalker — her first employment saw her transporting kegs of the finest Aravian pearl-plum wine through the man-eating ant-lion mounds of Howling Bluff, with nary a drop spilled. With this experience, Sayjida could quickly assess whether tales of monsters were true, or if they were the results of overexcited traders, their minds dazed by the insufferable heat. But when several caravans all reported seeing giant spikes punched into the walls of a commonly traveled valley — Sayjida knew she had to investigate. When a convoy she was accompanying rested at an oasis located near the valley, Sayjida took her bow and explored it. Throughout the valley were, just as the rumors said, huge black spikes, driven into the red rockface of the valley’s walls. She couldn’t so much as score them with her knife. They were as hard as granite and rough to the touch. Curiosity didn’t usually pay, Sayjida knew, but she pressed further into the valley. As Sayjida rounded a corner with an arrow notched, she encountered something she never expected. Surveying one of the spikes was a small feline creature, in a hunter’s outfit and furiously taking notes. It identified itself as a Palico, a hunter’s aid from another world who had traveled here from beyond Teleria. Sayjida had barely begun to respond when an almighty bellow emanated from deeper within the valley. She didn’t need to be told twice – she quickly beckoned her new companion to follow her, and they sprinted out of the valley. Once they were safe, Sayjida listened to the Palico’s tale. If this Ruiner Nergigante was not removed, it could roam further afield, bringing chaos to Velyzar’s vital trade routes, and severely damaging her bottom line. Sayjida offered to defeat this monster, and the Palico rejoiced, immediately presenting Sayjida with what looked like a journal, replete with notes from previous hunts that would be vital for defeating this foe. Sayjida led the Palico back to her caravan’s stop-off point at the nearby oasis, and ensured her new friend was out of sight. Should one of the caravaneers spot the talking feline, they would cage it and it would be on its way to a Velyzari bazaar before sunrise. As the Palico slept, Sayjida labored in the desert moonlight, using whatever scraps she could steal from unguarded wagons for all manners of traps and alarms. That same night, she stole back into the Nergigante’s valley and rigged a gauntlet of traps that she hoped would at least tire the monster. The next morning, the pair journeyed back to the spiked valley, avoiding Sayjida’s tripwires, heading to where the two had first met. After an exchange of knowing nods, the two began to bellow and shout, as if they were trying to wake the entire Krokhan Desert. When the ear-splitting roar of the Nergigante joined the choir, they may even have been successful. It was a monster unlike anything she’d ever seen. Bristling with six-foot long black spikes, it emanated a primal anger — one hardened by years of strife. The giant, furious beast barreled towards Sayjida and the Palico, unfurling its spiked wings and readying to smash them with its jet-black horns. The pair sprinted for their lives, a hail of spikes following them in their desperate flight. The Nergigante charged through each of Sayjida’s traps, none of them slowing it. Rocks fell from the valley’s side, triggered by Sayjida’s tripwires, and the Nergigante jumped over them effortlessly. Bolas burst from the ground to tie the beast’s legs, but its spikes cut through the rope before they could find their mark. The chase spilled out into the open plain, where Sayjida finally spun round to face her pursuer. Sayjida unleashed a hail of arrows — spikes of her own — at the monster. Arrows and spikes are said to have littered the valley after the hunt. Caravans soon resumed traveling through the valley, their way marked by curious spires of black rock, which many swore were bone. Sayjida returned to her duties, now clad in armor studded with part of those self-same spikes, and wielding a fearsome bow to match.

Champion Stats


HP18,990
ATK848
DEF1,465
SPD101
C. RATE15%
C. DMG50%
RES40
ACC20

Champion Stats


HP18,990
ATK848
DEF1,465
SPD101
C. RATE15%
C. DMG50%
RES40
ACC20

Skills

  • Charged Shot

    Multiplier: 3*DEF
    Attacks 1 enemy. Places a 50% [Increase ACC] buff on this Champion for 2 turns.

    Damage based on: [DEF]


    Increase ACC 50%Increase ACC 50%

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +5% Lvl. 5 Damage +5%

  • Spinning Shot

    4 turns
    Multiplier: 3.1*DEF
    Attacks all enemies. Has a 75% chance of placing a [Stun] debuff for 1 turn.

    If the target is a Boss, has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead.

    Also decreases the Turn Meters of enemies under a [Stun] debuff placed by this skill by 20%.

    Fills the Turn Meters of all allies by 10% if a 30% [Decrease SPD] debuff is placed by this skill instead.

    Damage based on: [DEF]


    Decrease SPD 30%Decrease SPD 30%
    StunStun

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Damage +10% Lvl. 5 Buff/Debuff Chance +15% Lvl. 6 Cooldown -1

  • Rapid Shot

    4 turns
    Multiplier: 3*DEF
    Attacks all enemies. Places a [Hex] debuff for 2 turns and a [Provoke] debuff for 1 turn.

    If the target is a Boss, places a [Hex] debuff for 3 turns and a [Provoke] debuff for 2 turns instead.

    Damage based on: [DEF]


    ProvokeProvoke
    HexHex

    Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Cooldown -1

  • Nergigante Ambition [P]

    Heals all allies by 10% of their MAX HP when attacking enemies under a [Hex] debuff. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

    Increases this Champion’s DEF by 5% each time this Champion receives a hit from an enemy under a [Hex] debuff (stacks up to 30%).

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    C. DMG

    Amulet

    DEF

    Banner

    Set Priorities

    1. 1Savage
    2. 2Merciless
    3. 3Speed

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3DEF%
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    C. DMG

    Amulet

    DEF

    Banner

    Set Priorities

    1. 1Lethal
    2. 2Stone Skin
    3. 3Merciless

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3DEF%
    4. 4SPD

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.