Raglin

Legendary

Support

Banner Lords faction banner

Banner Lords

DEF aura

Increases Ally DEF in All Battles by 33%

Rule of County Ralganos was in a succession crisis. The line of Raglin I was thought extinct, and numerous other dynasties were jockeying to claim the inheritance. A woman calling herself Raglin appeared, alone and already clad in the exquisite armor of a lord, before the burgomaster of a small town therein. She stunned him by producing documents dating back hundreds of years which proved she was the rightful heir of the whole county — found, she said, through simple good luck, a strong hunch, and persistent searching. Her documents were assessed by the wisest sages, and authenticated. Named Raglin II, she spoke little of her life before she discovered her inheritance, despite being in her middle age. The matter was legally settled, but many nonetheless loudly questioned her legitimacy and continued to probe her purported history for inconsistencies. Others studied it out of academic curiosity. Either way, Raglin II’s ascent sparked a new wave of research into the historical Raglin I who lived in the Age of Hellfire long ago. In time, a few seekers of truth found strange and compelling overlaps between the two Raglins. Enough evidence built up for a wild theory to circulate: that Raglin II and her eponymous ancestor were, somehow, one and the same. The Raglin I of old walked with the Arbiter herself in the years immediately after the founding of the Sacred Order. She was a key reason why the newborn Order and the Banner Lords, who at the time were merely the clans of Kaerok, became steadfast allies and strong cultural partners. Many voices at the time criticized the Arbiter’s decision to create a trans-national, multi-species organization with the authority to cross borders and wage war in the name of fighting Darkness. What guarantee of their own sovereignty could they expect? Who decided what threats the Order fought, and how, when those decisions could affect whole populations and the fate of nations? A liaison between the religious and the secular was needed, and Raglin I played that critical role. Raglin I was a kind and beloved ruler of the land that is now County Ralganos. She was quick to embrace the Sacred Order’s mission to spread the faith and protect the meek. Filled with compassion and empathy for the suffering of all living things, she learned novel, advanced healing magics newly developed by the Order’s priests. When the Sacred Order called for crusades, Raglin I went personally into battle at the head of her own armies, rescuing the wounded from the thick of the fighting and smiting the wicked. With her help the Order won many successful campaigns in and around Kaerok. She was keenly sensitive to the suffering of the common people that high-minded crusades and violence could wreak, and so she worked with community leaders to evacuate vulnerable populations and choose battlegrounds that would be less disruptive to locals’ lives. Meanwhile, any crusader who behaved like a common mercenary, demanding coin or lodging or wenches, faced swift chastisement from her. Raglin I’s example inspired others, and helped the bond of trust between Kaerok and the Order grow. But at the height of Raglin I’s influence, she disappeared dramatically during a battle with the Undead. Eyewitnesses say she had been cut off, surrounded, and wounded unto death, but was rescued by the Arbiter, who appeared in a magnificent flash that temporarily drove back the skeletal horde. This miracle raised the flagging spirits of the living, who rallied and vanquished the army of the dead. The Arbiter is later said to have reappeared in the fastness of her Eternal Citadel, but Raglin I did not accompany her. Yet, the Arbiter assured her followers, Raglin I lived on, in a way that could not be explained in Telerian terms. When the time was right and the grand plan called for it, she would return. She became a martyr, honored by the Sacred Order and the Banner Lords alike. Raglin I’s children stoically bore her loss and did not question the divine. Her dynasty continued without her. The Raglin II of the modern day is the same age as Raglin I was when she was taken by the Arbiter. Her armor’s hues and heraldry are a perfect match. Those who serve her gossip that the countess goes silent when her past is discussed, and has been conducting an exhaustive study of the last several centuries of Telerian history. Strange omens have been reported in the sky, comets and novae, signs associated with the Lightbringers of old that Raglin I once consorted with. Is she just a distant relative, as she claims? Is she a reincarnation? Or is she in fact Raglin I, washed up on the shores of time by the Arbiter’s inscrutable will, pretending to be her own descendant?

Champion Stats


HP20,310
ATK1,156
DEF1,068
SPD104
C. RATE15%
C. DMG50%
RES50
ACC0

Champion Stats


HP20,310
ATK1,156
DEF1,068
SPD104
C. RATE15%
C. DMG50%
RES50
ACC0

Skills

  • Repent

    Multiplier: 1.6*ATK
    Attacks 1 enemy 3 times. Fills the Turn Meter of 3 random allies by 15%. Allies can only have their Turn Meter filled once per turn by this Skill.

    Damage based on: [ATK]


    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +5% Lvl. 5 Damage +10%

  • Mercy

    4 turns
    Removes all debuffs from all allies, and places a 50% [Increase ACC] buff and a 50% [Increase ATK] buff on all allies for 2 turns.

    Then heals all allies. The value of the heal is proportional to this Champion's ATK and HP.

    Increase ATK 50%Increase ATK 50%
    Increase ACC 50%Increase ACC 50%

    Lvl. 2 Heal +5% Lvl. 3 Heal +5% Lvl. 4 Heal +10% Lvl. 5 Heal +10%

  • Miracle

    3 turns
    Revives an ally with 75% HP and 100% Turn Meter. Also decreases the cooldowns of all the revived ally's skills by 3 turns.

    Lvl. 2 Cooldown -1

  • Blessed Invocation [P]

    This Champion is immune to [Block Active Skills] debuffs and cooldown increasing effects.

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    RES

    Banner

    Set Priorities

    1. 1Speed
    2. 2Protection
    3. 3Bolster

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Stone Skin
    3. 3Feral

    Substat Priorities

    1. 1SPD
    2. 2HP%
    3. 3RES
    4. 4DEF%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer