Ronda
Legendary
Attack

Banner Lords

Increases Ally ATK in All Battles by 30%
A true legend of Velyzar’s famous arenas, Ronda was destined for martial mastery from early life. Born to a minor Banner Lord house in Kaerok with lands bordering the dangerous Durham Forest, great things were expected of her, and before she had even learned to read or write, Ronda began her training in the art of war, sparring alongside her seven brothers. Lavish banquets and lessons in high society had no place in Ronda’s life — hers was to be an endless proving ground, training alongside the other warriors of her father’s house.
The first glimpse into Ronda’s true potential came, when at fifteen, she persuaded her father to let her compete in one of his tournaments. Despite being disarmed during a melee, Ronda defeated four knights and news of her triumph spread quickly throughout Kaerok. Soon after, Ronda entered the service of a local baron, acting as her lord’s protector, champion, and a settler of disputes. Tales spread far and wide of Ronda’s victories, and patrons from Kaerok and beyond flooded her baron’s court to catch a glimpse of this mighty fighter.
So formidable was Ronda’s reputation that the king of Kaerok himself employed her as his champion, and as the years passed, her fame and fortune blossomed. It wasn’t long before fighting for others bored Ronda, however. With nobody left in Kaerok to truly test her, there was only one path remaining that appeared open to her. Arrayed in golden armor and with a sash of her house’s colors girt about her waist, Ronda ventured to the Arena City of Velyzar. There, she quickly rose through the ranks to become a living legend among the city’s countless gladiators. Ronda fought with her bare hands, overwhelming opponents by exploiting their weaknesses, choking them into submission, and wearing them down with her unrivaled stamina. Whether she fought monstrous Demonspawn, stout Dwarves, or lithe Elven sorcerers, no adversary was beyond her. After years of climbing through the rankings, she was crowned the Queen of the Arena, earning herself the coveted Belt of Victory.
Such achievements alone were not enough for Ronda, who endlessly sought new mountains to climb, and new enemies to conquer. Leaving Velyzar, Ronda began a pilgrimage, hunting down greater and greater foes. Tales of Ronda’s wanderings vary depending on the teller, but it is claimed that Ronda once killed a dragon with her bare hands, that she destroyed a giant knight of pure flame with a single punch, and has even held Siroth himself by the throat. What is true is that, far and wide, people hail her as a savior from brutes and monsters.
While the tales are hazy, Ronda’s greatness is beyond all doubt. Word of her exploits even reached the ears of the Arbiter herself, who asked for her aid. For Ronda, there was no greater honor than to become a Champion of the Arbiter, which she continues to be, fighting not for glory or fame, but for the protection of all Teleria from the horrors that threaten it.
Champion Stats
HP14,865
ATK1,542
DEF1,046
SPD101
C. RATE15%
C. DMG63%
RES40
ACC0
Champion Stats
HP14,865
ATK1,542
DEF1,046
SPD101
C. RATE15%
C. DMG63%
RES40
ACC0
Skills

Flaming Flurry
Multiplier: 1.2*ATKAttacks 1 enemy 3 times. Places an extra hit if the target has less than 50% HP after the third hit.Damage based on: [ATK]

Phase Rushdown
4 turnsMultiplier: 1.9*ATKAttacks 1 enemy 3 times.
Will ignore [Shield] buffs and 30% of the target's DEF. Places a [Block Passive Skills] debuff for 2 turns before attacking. This debuff cannot be resisted.
Also places a [Block Active Skills] debuff for 2 turns after attacking. This debuff cannot be resisted.Damage based on: [ATK]

Fury Tremor
5 turnsMultiplier: 1.9*ATKAttacks all enemies 2 times. Damage increases by 30% if this Champion has more than 50% HP.
[Passive Effect]
Immune to Turn Meter reduction effects from enemies when this skill is not on cooldown.
Decreases all Turn Meter reduction effects from enemies used against this Champion by 50% when this skill is on cooldown.Damage based on: [ATK]

In Your Corner [P]
Has a 15% chance to join an attack whenever an ally attacks an enemy. This Champion will attack with their default skill.
At the start of each Round, places a [Shield] buff on this Champion for 2 turns equal to 40% of their MAX HP.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Savage - 2
Cruel - 3
Merciless
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Lethal - 2
Merciless - 3
Stone Skin
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.



