Roshcard the Tower

Legendary

HP

Sacred Order faction banner

Sacred Order

HP aura

Increases Ally HP in All Battles by 33%

Roshcard the Tower, major-domo of the Sacred Order and steward of the Eternal Citadel, is a warrior of impressive height and unyielding manner. Clad in the silver armor reserved for the greatest warriors of the Order, and wielding a great, two-handed hammer, he makes for an impressive – and intimidating — sight on the battlefield. He stands head and shoulders above even the tallest of the Order’s warriors, and his size and strength make him a match for some of the most monstrous opponents. Of his origins, little is known. He was born in the Land of Rebirth, the child of farmers who had once, perhaps, been something more. Even from an early age, his size and strength made him stand out among the other children, and he was soon hard at work in his family’s fields. By the age of ten, he was dragging a plow better than any dray-horse; at twelve, he could harvest a crop quicker than any person twice his age. It was inevitable that the armsmasters of the Sacred Order would take note of such a physical specimen, and come calling. At the age of thirteen, Roshcard joined the Order as a Novitiate. By the age of twenty, he had become one of the Order’s premier warriors. Within a decade, he had been chosen to represent the Order as a major-domo, and after successfully undergoing a series of grueling trials to prove his worthiness, including the Test of Thorns and the Walk of Blades, he became steward of the Eternal Citadel. As major-domo, Roshcard is responsible for the citadel’s defense in time of war, and its day-to-day operations in peacetime. If a matter concerns the workings of the citadel, Roshcard is the final arbiter. Even Eufemia Corday, the Abbess of the Sacred Order, acknowledges his authority in these matters, though Roshcard is careful not to overstep or abuse this privilege. While Roshcard’s rapid ascent through the ranks was largely due to both his skill in combat and his devout piety, he is nonetheless a seasoned battlefield commander. The construction and placement of siege engines and defensive works is second nature to him, and he can discern the flaws in an enemy’s stratagems simply by studying the way they array themselves for battle. On the rare occasions his duties take him away from the Eternal Citadel, he is ever at the forefront of the attack, sharing the dangers of those under his command and, as such, is much loved and respected by his subordinates. It is said by many that, in Roshcard, the original tenets of the Sacred Order are preserved. Many are the tales of Roshcard’s heroism and determination. At the Siege of Dreadfang, he led his vanguard in an assault on the Undead forces defending the sinister fortress. When the siege towers of the Sacred Order at last reached the walls, Roshcard was first onto the battlements. Swinging his great weapon in devastating arcs that shattered bone and pulped rotting flesh, he cleared the way for his warriors to enter the fortress. And when Roshcard met the master of Dreadfang – a vile blood-drinker – he slew him with one blow of his hammer. It is said by those who witnessed the duel that the weapon blazed with Lumaya’s light as it smashed the monster’s head from his shoulders. Another tale describes how Roshcard led the defense of the wharfs of the Free City of Ambergate from a raid by Shadowkin pirates. Why the steward of the Eternal Citadel was in Ambergate at the time is unknown save to his superiors in the Sacred Order. Regardless, he was there and, after commandeering a number of ships on the authority of the Sacred Order, organized a quick counter-attack that saw the vessels of the Shadowkin burnt to the waterline and the wharfs – as well as the merchant vessels docked there – preserved. It is claimed that he even saw to the interrogation of the few captured Shadowkin, and ensured that they were spared the Headsman’s axe in a show of mercy that few in the Sacred Order understood or condoned, but all respected. Those he spared have since become his trusted companions, and devoted members of the Sacred Order. More recently, Roshcard has led an expedition into the haunted ruins of Narbuk, alongside the pilgrim known as Holsring the Silent. What they found there is unknown, but stories abound of a vast necropolis, home to an army of necromancers or worse. Regardless, Roshcard and Holsring were the only survivors of the expedition – and neither will speak as to what occurred there; Holsring because he cannot, and Roshcard because he has been ordered by his superiors to say nothing of what he saw.

Champion Stats


HP24,780
ATK947
DEF980
SPD100
C. RATE15%
C. DMG50%
RES50
ACC0

Champion Stats


HP24,780
ATK947
DEF980
SPD100
C. RATE15%
C. DMG50%
RES50
ACC0

Skills

  • Rebuke

    Multiplier: 5*ATK
    Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target.

    Damage based on: [ATK]


    Lvl. 2 Damage +10% Lvl. 3 Damage +10%

  • Sanction

    4 turns
    Multiplier: 0.3*HP
    Attacks 1 enemy. Places a [Block Active Skills] debuff and a [Block Buffs] debuff for 2 turns. These debuffs cannot be resisted.

    Damage based on: [HP]


    Block Active SkillsBlock Active Skills
    Block BuffsBlock Buffs

    Lvl. 2 Damage +5% Lvl. 3 Damage +10% Lvl. 4 Damage +10% Lvl. 5 Cooldown -1

  • Zone of Protection

    6 turns
    Places a [Block Damage] buff on all allies for 2 turns.

    Block DamageBlock Damage

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Feral

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Pinpoint

    Substat Priorities

    1. 1SPD
    2. 2ACC
    3. 3HP%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer