Roxam
Legendary
Attack

Lizardmen

Increases Ally C. RATE in All Battles by 23%
While the underworld of Arnoc and the festering Sorrowlakes are the main hubs of the Lizardmen population, there are enclaves scattered across Teleria. One such clan survives in the Lost Isles, upon a jungle island that was formerly a Dragonkin stronghold. Now calling themselves the Speq'chaa, these Lizardmen were ancestor-revering isolationists. That was, until the spawning of Roxam.
The day of Roxam’s hatching was filled with portents. A blazing star was seen to fall from the skies into the ocean, and a volcanic eruption on the far horizon threw up a pall of ash and debris that settled over the jungle canopy. If these signs were not obvious enough, it was immediately apparent that Roxam was no ordinary hatchling. Bony nubs protruded from the little Lizardman’s brow, growths that in time became great, curved horns. His skin, naturally rainbow colored, could change so that he resembled the environment around him.
Considering this peculiarity, it was little surprise to the Speq’chaa’s elders when, at a young age, Roxam began to prophesy. At first his predictions were minor. He knew when the deluges that swept the island’s jungles would begin to fall, and he anticipated whether the fishing coracles would come back laden with fresh catches or bearing empty nets.
Little time passed before, at his own request, Roxam was accepted into the priesthood that administered the Speq’chaa’s spiritual needs. He soon spoke of a time of great change, one that would both threaten the clan’s existence and open possibilities for a new and glorious future. These prophecies were treated with great concern by the clan’s leadership, for it was said that Roxam – now known as the Horned Priest – had never been wrong. He had foreseen the outbreak of the Scale-rot, his warning ensuring the Speq’chaa prepare to face the hideous disease. The Great Mudslide, too, came of no surprise to the clan thanks to Roxam's talents, and not one life was lost.
Roxam’s prediction came true one morning when lookouts on the island’s clifftops reported seeing a ship on the horizon. It was a great edifice of timber and canvas that dwarfed the tiny coracles that were the clan’s only means of seafaring. The Speq’chaa gathered themselves in fearful expectation, but on Roxam’s advice, they did not take up arms or try to resist the sailors when they landed. They were Humans, creatures that existed in the stories that persisted in the clan’s memories, of a time when they had been unified with Dragonkin.
The Humans were adventurers and merchants from the Kingdom of Kaerok, seeking fame and fortune in an exploration of the Lost Isles. Most had past dealings with Lizardmen but struggled to equate the miserable criminal gangs that infested the Free City of Arnoc with the proud Speq’chaa, who had succeeded in upholding some vestige of their imperial past. Of particular interest was the Speq’chaa’s gold, but the Lizardmen were too wise to give it over easily.
During a debate with the clan’s elders, Roxam was able to convince them that they should send him forth with the Humans. There was a whole world waiting beyond the island – these visitors would certainly not be the last, and the Speq'chaa could not live in splendid isolation forever. For the sake of the clan, they had to know what was out there. The more they learned, the more ready they would be for when it came to them.
The plan was set: Roxam, the Horned Priest, was to journey out across Teleria as the Speq'chaa's emissary. He would learn all he could of the world and return with the knowledge to the clan, where his advice could help steer their future. In exchange for a number of gold trinkets, the Kaerok merchants agreed to give him passage on their return voyage. Roxam therefore traveled into Teleria, taking with him the headdress that acted as the Speq’chaa’s mark of priesthood, as well as his twin curved khopesh blades.
Upon landing in Kaerok, Roxam traveled to Arnoc, sneaking in thanks to his chameleonic talents, where he discovered the thousands of Lizardmen who lived in poverty beneath the city. Their plight struck him hard, as did the fates of the clans that lived in the Sorrowlakes when he eventually reached Peltas. His visions caused him to believe that there was much the Speq’chaa could teach these peoples about dignity and unity. Throughout his journeys, Roxam dutifully noted all he learned, with the hope that when he returned to his island home, he would be able to convince more of the Speq’chaa to visit their distant cousins in Anhelt and Peltas.
Perhaps the Speq’chaa will be able to show their fellows on the mainland a society where they are neither downtrodden nor helpless, and remind them of a past when proud Lizardmen held in their palms the very destiny of the world.
Champion Stats
HP16,020
ATK1,553
DEF958
SPD103
C. RATE15%
C. DMG63%
RES30
ACC10
Champion Stats
HP16,020
ATK1,553
DEF958
SPD103
C. RATE15%
C. DMG63%
RES30
ACC10
Skills

Chroma Shift
Multiplier: 3.8*ATKAttacks 1 enemy.
Fills this Champion's Turn Meter by 10%. Also places a [Perfect Veil] buff on this Champion for 1 turn if this attack is critical.
If this Champion is under a [Veil] or [Perfect Veil] buff, fills this Champion's Turn Meter by 20% instead.Damage based on: [ATK]

Jungle Ambush
4 turnsMultiplier: 6.4*ATKAttacks 1 enemy. Fills this Champion's Turn Meter by 50%.
Has a 75% chance of placing a [Stun] debuff on the target for 1 turn when attacking while under a [Veil] or [Perfect Veil] buff.
Has a 75% chance of placing a [Sleep] debuff on the target for 1 turn when attacking without a [Veil] or [Perfect Veil] buff.
Places a [Perfect Veil] buff on this Champion for 2 turns after attacking without a [Veil] or [Perfect Veil] buff.
Will ignore [Shield], [Strengthen], and [Unkillable] buffs.Damage based on: [ATK]

Flicker Step
4 turnsMultiplier: 6.4*ATK (No veil: 4.5*ATK)(While under a [Veil] or [Perfect Veil] buff)
Attacks all enemies. Before attacking, has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff. Decreases the cooldown of the Jungle Ambush skill by 2 turns. Will ignore [Block Debuffs], [Shield], and [Strengthen] buffs.
(While not under a [Veil] or [Perfect Veil] buff)
Attacks 1 enemy. Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff on the target for 2 turns before attacking. Places a [Perfect Veil] buff on this Champion for 2 turns after attacking.Damage based on: [ATK]

Chameleon [P]
Places a [Block Debuffs] and a 50% [Increase ATK] buff on this Champion for 1 turn, and a 15% [Continuous Heal] buff for 2 turns whenever they receive a [Veil] or [Perfect Veil] buff.
Places a protected [Perfect Veil] buff on this Champion for 1 turn whenever an enemy receives a buff from skills.
If the target's MAX HP is higher than this Champion's, will ignore 15% of the target’s DEF. If the target's MAX HP is more than double this Champion's, will ignore 30% of the target’s DEF instead.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Savage - 2
Cruel - 3
Merciless
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

ATK%
Chestplate

SPD
Boots

ATK
Ring

C. DMG
Amulet

ATK
Banner
Set Priorities
- 1
Lethal - 2
Merciless - 3
Stone Skin
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3ATK%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.








