Scyl of the Drakes

Legendary

Defense

Barbarians faction banner

Barbarians

The Gaellen War brought all of Teleria down to its knees. No power was left unscathed, even those that tried to avoid the conflict between the Gaellen Pact and the Telerian League. The war was eventually decided by the League’s invasion of the Sorrowlakes, in which they pushed the Gaellen Pact back to their capital — the City of Dreams. Leading that force was the greatest commander of the Gaellen War: Princess Scyl of Frostheim. From an early age, the princess learned the lessons of war — both the horror and necessity of it. Princess Scyl faced tremendous opposition, and not only from the Gaellen Pact. Leading a diverse alliance from across Teleria brought its own difficulties. Her army consisted of High Elves from Aravia, the Banner Lords of Kaerok, her own Confederation of Frostheim, and the Sacred Order — each with their own military hierarchies. While many argued for territorial gains, she alone realized that the key to ending the war stood at eliminating the Pact’s leadership. It took Scyl all her military experience and skills at diplomacy to convince her bickering allies. Despite the strength of the League, the Gaellen Pact made the Princess fight for every inch of ground. Lizardmen ambushed her ships on the rivers, tortured Skinwalkers fought ferociously for their very existence, and burly Orc and Ogryn forces punished the League at every turn. Above all those threats, Princess Scyl had to contend with none other than Rhazin Scarhide – Peacemaker, Founder of the Gaellen Pact, Clan Lord of Dreams, Last of the Warclave, and greatest Drake breeder in all the Sorrowlakes. Scyl’s campaign against Rhazin went down in history, earning the princess her own sobriquet. Proud warriors throughout Anhelt sing of the deeds of Scyl of the Drakes, celebrating her heroism and sacrifice. Their favorite part is the climactic battle at the City of Dreams, where Princess Scyl fought Rhazin Scarhide himself at the City of Dreams’ heart, the high temple. Truly, the story is a grand demonstration of the might and power of the Telerian League… except those tales are always incomplete. Nobody can agree on the nature of Scyl and Rhazin’s duel, or even who won. Some say Scyl drove her blade through the lizard’s heart. Others claim the two killed each other, while still others believe that Rhazin bested Scyl and fled into the night, his grand city burning to ashes behind him. To this day, their fate remains unknown. The truth is, as always, elusive and complex, and perhaps not the story that a drunken knight of the League would be proud to sing of at all. The greatest tragedy is how few know what really happened, and how much the truth might change the world…

Champion Stats


HP19,980
ATK859
DEF1,387
SPD95
C. RATE15%
C. DMG63%
RES40
ACC0

Champion Stats


HP19,980
ATK859
DEF1,387
SPD95
C. RATE15%
C. DMG63%
RES40
ACC0

Skills

  • Drake's Swiftness

    Multiplier: 3.5*DEF
    Attacks 1 enemy. Has a 20% chance of placing a 30% [Decrease SPD] debuff for 2 turns. Also has a 30% chance of decreasing the target's Turn Meter by 15%.

    Damage based on: [DEF]


    Decrease SPD 30%Decrease SPD 30%

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +10%

  • Wingbeat Flurry

    4 turns
    Multiplier: 1.55*DEF
    Attacks all enemies 2 times. Each hit has a 20% chance of placing a [Stun] debuff for 1 turn.

    Damage based on: [DEF]


    StunStun

    Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Buff/Debuff Chance +5% Lvl. 5 Buff/Debuff Chance +10% Lvl. 6 Cooldown -1

  • Phoenix Rite

    6 turns
    Revives an ally with 50% HP and places a 50% [Ally Protection] buff on them for 2 turns.

    Ally Protection 50%Ally Protection 50%

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Boundless Life [P]

    Heals all allies by 10% of their MAX HP at the start of each turn. Also places a 30% [Increase SPD] buff on a random ally for 2 turns.

    Increase SPD 30%Increase SPD 30%

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    RES

    Banner

    Set Priorities

    1. 1Speed
    2. 2Protection
    3. 3Bolster

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Stone Skin
    3. 3Feral

    Substat Priorities

    1. 1SPD
    2. 2HP%
    3. 3RES
    4. 4DEF%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer