Shamrock
Legendary
Support

Ogryn Tribes

Increases Ally ACC in All Battles by 70
Some say that luck carries its own curse, and rarely has that idea been more clearly demonstrated than in the being of Shamrock. The early years of his life felt lucky enough to him. He grew up happily in a simple farming hamlet found on the edge of Durham Forest, where he was of great assistance in plowing or logging, and Shamrock was much loved among his people. Through his hard work and happy demeanor, Shamrock was a central figure during the yearly harvest festival, when he was draped in all manner of greenery, particularly the shamrock sprigs he adored.
Shamrock’s idyllic existence came to an end when Dark Elf raiders struck from the depths of Durham. With Shamrock’s assistance, the villagers were able to drive the attackers away, but not before many homes had been burnt and their occupants dragged into the darkness of the forest. The attack changed Shamrock, and brought on a moroseness which not even the harvest festival could lift. He no longer found joy in his simple duties, and when a traveling wizard passed through the hamlet, he agreed to go with him and his party on his quest.
The wizard’s name was Artemos, and he was impressed enough by the strength and size of the Ogryn – as well his expendability — to accept him into his company. Artemos was seeking a fabled cache of gold, said to have been hidden on the edge of Durham Forest by an alchemist. Despairing of ever finding the hidden treasure, and unconcerned that a spell might backfire on an Ogryn, Artemos cast an experimental incantation on Shamrock while he slept, a fortune-charm that he believed would enable him to locate gold wherever it was concealed. Artemos was far from accomplished in the magic arts, and while the spell initially appeared to have gone off without a hitch, in reality it had only been half successful. For while Shamrock did indeed locate the gold, what Artemos had really done was bequeath him with a spell that was half-charm, half-hex. Shamrock could find gold and was blessed with bouts of outrageous luck, but just as surely, a period of terrible misfortune would then befall both him and all around him.
This quickly became apparent with a sequence of events that began with their find. The moment they unearthed the gold, Dark Elves struck at the party from the forest, killing most of them and stealing half the hoard. Later, Artemos was able to make back most of the coinage by winning a number of games of chance with other adventurers in Delanos, only to be arrested on charges of fraud by the city guard. One night the jailer became intoxicated, and his keys slipped between the bars into the cell where Shamrock and Artemos were being held. They were able to escape, but in order to flee the city they were forced to take to the sewers where they almost drowned in muck. And so things continued, until Artemos realized that his magics were to blame for their wildly fluctuating circumstances.
Artemos made an effort to reverse the effects of his spell, but to no avail – Shamrock immediately fell into a vat of ale, where he became delightfully intoxicated at the cost of almost drowning for the second time in as many days. Not knowing what else to do, Artemos simply abandoned the Ogryn.
It wasn’t long before stories about Shamrock spread. Another party of gold-seeking adventurers hired him in exchange for an unlimited supply of drink and their companionship, for though Shamrock loved the strongest brews he could get his hands on, the drink did nothing to ease his longing for his old village friends. The group soon realized that the positive and negative elements of Shamrock’s particular affliction had not been exaggerated after all, as they found themselves on their own path of extremes — traveling through alternating sunshine and thunderstorms or discovering easy shortcuts before enduring river crossings where the bridges kept collapsing. They were struck down by dysentery, then found their spirits renewed during an inexplicably free stay at one of the finest inns in southern Anhelt. At the end of it all, they discovered that the gold Shamrock had tracked down was in fact only a single – albeit very valuable — coin. Arguments over how it was to be divided quickly caused the party to split, with Shamrock wandering off in search of fresh ale.
Despite the unlucky aspect of Shamrock’s fate, there are always those in Teleria who have been struck by gold-fever and are desperate and greedy enough to hire him. For his own part, as long as he’s got a brew in one fist, Shamrock is happy enough, for he knows his luck will always even out in the end.
Champion Stats
HP20,805
ATK1,002
DEF1,189
SPD111
C. RATE15%
C. DMG50%
RES40
ACC0
Champion Stats
HP20,805
ATK1,002
DEF1,189
SPD111
C. RATE15%
C. DMG50%
RES40
ACC0
Skills

Luck Swap
Multiplier: 2*ATKAttacks 1 enemy 2 times. Each hit has a 60% chance of removing 1 random buff from the target. If a buff is removed, has a 35% chance of stealing that buff.Damage based on: [ATK]

Lucky Charms
4 turnsPlaces a 60% [Increase DEF] buff on all allies for 2 turns. Places a 30% [Increase SPD] buff on all allies with more than 50% HP for 2 turns. Also has a 50% chance of placing a 30% [Increase C. RATE] buff on those allies for 2 turns.
Places a [Revive On Death] buff on all allies with less than 50% HP for 2 turns. Also has a 50% chance of placing a 15% [Continuous Heal] buff on those allies for 2 turns.
Uncatchable
5 turnsPlaces a 30% [Decrease SPD] debuff on all enemies for 2 turns. Decreases the Turn Meter of all enemies by 15%. Fills the Turn Meters of all allies by 15% if any enemy's Turn Meter is below 50%.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Feral
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Pinpoint
Substat Priorities
- 1SPD
- 2ACC
- 3HP%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer






