Sigmund the Highshield

Legendary

Defense

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Banner Lords

DEF aura

Increases Ally DEF in Doom Tower by 40%

igmund, Baron Highshield, is one of the great heroes of the Age of Hellfire. In those dark days, every corner of Teleria was subjected to intermittent invasion by hordes of Demonspawn and Undead. Infernal sieges drained the resources of even the wealthiest cities and waves of Demonic raiders ravaged the countryside. Despite these harrowing times, Sigmund was a gentle soul. His tutors scolded him for his gregarious nature, since it often distracted him from his drills – he was apt to converse with the common soldiers training alongside him, peppering them with questions with typical childish curiosity. Many thought that fraternizing with those beneath his social standing was harming the dignity of his office. But Sigmund realized that in such blighted times as the Age of Hellfire, camaraderie was all the more meaningful, a fact lost on his conservative peers and minders. Both of Sigmund’s parents were killed when their coach was swept away by a landslide. Still but a lad, shaken but determined, the newly-instated Baron Sigmund ordered a thorough investigation. Secret documents recovered from a Demonspawn encampment his warriors overran revealed that their agents had sabotaged the route with a constructed dead-fall. Worse, according to these coded messages, the assassination was merely the prelude to a full-scale invasion of his Barony. Thus forewarned, he raced to prepare defenses and hoard resources for the bitter years to come. The Highshield Barony, with its majestic castle and expansive fields, was known as a place of plenty and mirth. Its peasants were renowned as growers of fine crops and makers of fine ale, which commanded high prices all over the world. To the Demonspawn, such a jovial and productive territory was ripe for desecration, and so they began one of the most intense invasions of the Age. The jocular, youthful Baron Sigmund transformed rapidly into a stoic, competent, and pragmatic commander. Bearing the shining greatshield that was his ancestral birthright, he defended his frontline troops with great gallantry. Famed for his lustrous white mustache, he commanded the respect of his soldiers because he was willing to share in their sacrifices, never shirking from his duties, and constantly offering up his personal wealth to assuage their suffering. After devastating the countryside, the armies of Darkness gathered in force to overwhelm Castle Highshield. Messenger birds had informed Sigmund that a relief force from the Sacred Order was rushing to his aid, but it looked as though they would be too late. Desperate for ideas, Sigmund spent a long and frustrating night commiserating with his commanders, poring over infernal lore and battlefield reports for any possible weaknesses in the enemy. Eventually, Sigmund concocted a plan to exploit the willfulness and rapacity of the Demonspawn, inspired by his own generous nature. He emptied his treasure vault of its remaining wealth, and had agents infiltrate the countryside to hide caches of wondrous artifacts and sacks of coin. His spies then seeded rumors of these treasure-troves, which spread like wildfire from the lips of the smallfolk and the invaders alike. Shortly, many of the enemy warlords had broken camp and led their followers to pursue these treasures. The rest had no choice but to follow suit, for they no longer had the force to maintain the siege, and nurtured bitter jealousy to boot. With each find their gold-lust increased, until the Demonspawn were fighting each other over the booty. This loss of focus and increased infighting in his enemies bought Sigmund the time he needed. And so it was that when the Sacred Order army arrived, the Demonspawn were scattered and distracted, and several legions were defeated in detail before the army as a whole regrouped. Faced with the combined might of the ferocious zealots of the Order and Sigmund’s now-reinvigorated troops, the Demonspawn swiftly retreated, taking with them almost the entirety of the Barony’s wealth. Sigmund had saved Highshield, but was left penniless. A grand feast was called for to celebrate the victory, but Sigmund had to shamefacedly admit that he had not the resources to properly honor the brave warriors, priests, and magi who had fought and bled for him. Hearing this, the peasantry rallied to their lord, remembering his sacrifices and his warm, humble style of rulership. Whole families flocked to his castle bearing gifts of food and drink, offerings from their smallholdings to be shared in the spirit of family. Some were fortunate enough to have recovered some of the treasures used as lures for the Demonspawn, and returned them to their liege. Sigmund promptly sold off these last bits of lucre to treat his followers to the finest vittles. Sigmund the boy-baron would go on to rule long and well, still the same genial and generous soul in old age that he had been in the darkest days of the Age of Hellfire.

Champion Stats


HP20,640
ATK848
DEF1,354
SPD97
C. RATE15%
C. DMG50%
RES50
ACC10

Champion Stats


HP20,640
ATK848
DEF1,354
SPD97
C. RATE15%
C. DMG50%
RES50
ACC10

Skills

  • Fairer Fight

    Multiplier: 3.75*DEF
    Attacks 1 enemy. Removes any [Shield] buffs. Also has a 50% chance of removing one random buff. Has a 75% chance instead when attacking Bosses.

    Damage based on: [DEF]


    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +5% Lvl. 5 Buff/Debuff Chance +10% Lvl. 6 Buff/Debuff Chance +15%

  • Battlefield Beacon

    4 turns
    Multiplier: 2*DEF
    Attacks all enemies 2 times. Each hit has a 50% chance of placing a [Provoke] debuff for 1 turn, and a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.

    Damage based on: [DEF]


    Decrease ATK 50%Decrease ATK 50%
    ProvokeProvoke

    Lvl. 2 Damage +5% Lvl. 3 Damage +10% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +15% Lvl. 6 Cooldown -1

  • Shield of the Realm

    5 turns
    Places a [Shield] buff on all allies for 2 turns equal to 30% of this Champion's MAX HP. Also places a 25% [Strengthen] buff on all allies for 2 turns.

    Strengthen 25%Strengthen 25%
    ShieldShield
  • Equitable [P]

    Whenever this Champion is attacked, has a 20% chance of decreasing the duration of all buffs on the attacker by 1 turn. Has a 40% chance instead when attacked by a Boss.

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Feral

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Pinpoint

    Substat Priorities

    1. 1SPD
    2. 2ACC
    3. 3HP%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer