Sniktraak
Legendary
HP

Skinwalkers

Increases Ally HP in All Battles by 33%
The curse of the Skinwalkers is spread when Siroth’s Undeath touches the spirit of a dead animal and causes it to lash out at whatever or whoever it can. This means that, regardless of the context, those who frequently kill animals or deal with carcasses are most at risk of randomly becoming a new Skinwalker. Despite the catechisms of the Sacred Order, and often convincing circumstantial evidence, affliction has no moral component. The transformation and its transmission can be suffered by any in the mortal world – it is not a particular judgment or condemnation of an individual. The fierce albino killer known as Sniktraak is a tragic example.
Sniktraak once lived in a small village in the Duchy of Sench-Vallerwoul in Kaerok and made his way as spinerat-catcher, beloved by all for undertaking the miserable job of dealing with noxious vermin with a smile on his face. However, behind the jolly workman’s façade was a wounded, bitter, alienated soul. He unleashed his secret rage and cruelty upon the rats that he hunted, taking twisted joy in the animals’ suffering and always leaving some behind to breed so that he could have his fun again soon, and so he could keep his job. None of those who knew him would believe that the polite and obedient lad was so internally troubled, and even those who witnessed hints of his deepening sickness rationalized away their concerns. Why have sympathy for the pests anyway? Why not let him vent his frustrations? Why speak up and suggest he be relieved of rat-catching duty, only to have the eyes of the town fall upon oneself as the natural replacement? Changing the way of things is difficult for some toilsome rural communities, and silence often hangs heavy over ugly open secrets. Had knowledge of, and tolerance for, the Skinwalker curse been more abundant in this village, perhaps the danger of wantonly slaying so many creatures would have been recognized. But it was not.
The last rat Sniktraak ever slaughtered perished in body, but its spirit clawed its way under his skin and up his arm, burrowing, and bored into his brain. The revenant animal spirit and the soul of the troubled young man clashed, merged, separated, and merged again, over and over in a process of violent reconfiguration. And while the human soul, as it usually does, won its battle against the invader, the process caused irreversible spiritual change. And with it came a wrenching transformation of his physical body, and a period of primordial hunger and delirium. He found himself far from his village with his new rodent-like hands and dagger-like fangs coated with dried blood, and only the very creatures he despised now willing to be his new companions. When he returned to what was once home, he found doors smashed down or chewed through, the granaries emptied, and the picked-clean skeletons of men and beasts alike. Was it his own doing, he despaired, or that of the corrupted rat spirit? Anyone would have lost their mind, and so, Sniktraak did.
His old identity forgotten and a guttural new name given to him by his chittering companions – or perhaps by his own delusions, for little separates the two – Sniktraak became an instrument of vengeance for all verminkind, and soon was striking terror into the villagers of the nearby countryside. Swordsmen of the Banner Lords and Militants of the Sacred Order sent to investigate were torn to shreds. When elite knights were dispatched, they were hollowed out within their shiny armor by tiny fangs or else bashed to a pulp by Sniktraak with his mighty morning stars, which he took from some of his first victims and has since grown excessively fond of. Hammering had always been one of his favorite ways of dispatching annoying creatures…
Tales of a ‘Rat-man’ bearing such names as ‘The Gnawing Flood’ and ‘The Eating of Breughshire’ have grown and spread, the stories exaggerating the truth but conveying the essential horror of Sniktraak’s modus operandi. Successive attempts to stop him, successful or not, necessarily involved slaying hundreds of members of his now-infamous swarm. As more and more animals died around him, more and more tainted rat souls clung to his own, intensifying the power of the Skinwalker curse. It would take a tremendous work of purifying magic to give Sniktraak another chance to forge a new, stable identity in his Skinwalker body, though the bonding of the animal soul to his own is irreversible. And though the excess spirits could hypothetically be purged – upon contact with the uninfected – his madness is another matter entirely.
Champion Stats
HP22,965
ATK826
DEF1,222
SPD99
C. RATE15%
C. DMG50%
RES45
ACC20
Champion Stats
HP22,965
ATK826
DEF1,222
SPD99
C. RATE15%
C. DMG50%
RES45
ACC20
Skills

Misery Morningstar
Multiplier: 0.25*HPAttacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
If the target is under a [Leech] debuff, has a 100% chance of placing a 50% [Decrease ATK] debuff on the target for 2 turns before attacking.Damage based on: [HP]

Cloying Horror
4 turnsMultiplier: 0.35*HPAttacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Also places a [Shield] buff on all allies equal to 30% of this Champion's MAX HP for 2 turns. The [Shield] buff cannot be removed if it is placed when there are any enemies under [Leech] debuffs.Damage based on: [HP]

Vermin Vitae
5 turnsPlaces a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Also places a 30% [Reflect Damage] buff on all allies for 2 turns, then heals this Champion by 50% of their MAX HP.
Soul Rot [P]
Whenever an ally under a [Reflect Damage] buff is attacked, place a [Leech] debuff on the attacker for 1 turn.
Reflects 50% of the damage this Champion receives back to the attacker.
Increases the amount of damage reflected by 20% from [Reflect Damage] buffs placed by this Champion.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Feral
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Pinpoint
Substat Priorities
- 1SPD
- 2ACC
- 3HP%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer






