Staltus Dragonbane

Legendary

Defense

Banner Lords faction banner

Banner Lords

DEF aura

Increases Ally DEF in All Battles by 30%

The Banner Lords of Kaerok know their history, for ancestral lineage and the deeds of one’s forefathers are a large source of a lord’s power and prestige. This may be why Staltus has looked so deeply into his history, finding past injustices and lingering questions that have led him to his crusade as Dragonbane. Staltus makes no secret of the fact that he has never slain a Dragon, nor even encountered one. But for him this is precisely the point: the age of Dragons has passed, and to the benefit of all other species of Teleria. As Dragonbane, his quest is the remembrance of Dragons, their spawn, their empires… and their sins. The truth of Dragons lies in the distant past, and Staltus wishes the world to remember the truths of their bygone civilization and never repeat its mistakes. He travels Teleria in search of their relics which he stores securely in the vaults of his estate, and when he hears a rumor of a Dragon lingering on in some forgotten corner of Teleria, he turns that corner over. Staltus will tell anyone who will listen how the lore of Dragons begins in the mythopoetic Primordial Age, and how they were among the Firstborn of Lumaya and Siroth — immortal and powerful beyond comprehension. Created later were the Dragonkin — like Dragons but smaller, frailer, mortal, and changeable, and imbued with the Light of Lumaya, inheriting a zealous love of order and hierarchy. Staltus knows the failures of both well. During the gods’ Great Divorce, the Firstborn Dragons sided with Siroth. As for the Dragonkin, they grew a compulsion to protect, arrange, and control every aspect of Telerian existence, from the placement of buildings and towns to the comings and goings of citizens and livestock. Their firm and gentle authority slowly gave way to tyranny and oppression, and Staltus has seen firsthand the legacy of despotism the Dragonkin Empire left behind. Telerians know that Dragonkin colonies once existed in Anhelt and Peltas, and in parts of cities such as Arnoc and Velyzar ancient artifacts and forgotten caches can still be found. Bribing officials and hiring disposable Iackeys, Staltus has interrogated these townships and recorded findings of strange machines half-buried and half-smashed, of sinister technologies of torture, and of fragments of primordial magics the likes of which have not manifested for generations. He and his hired help braved the dust storms and wandering Undead of the blighted Stormwind Wastes, searching until they came across a great rift in the ground. It is said that therein Staltus discovered something that cost the lives of the rest of his companions. Though he has made it his mission to preserve the knowledge of the ancient Dragonkin Empire, Staltus has never put to word nor page the secret things he witnessed in the Wastes. He speaks elliptically of ‘the Sin of Dragons,’ of the banishment of the gods from Teleria and the fall of the Dragonkin Empire. But all saw that whatever it was he discovered there, it had invigorated his cause, for it was at this point that Staltus’ obsession with Dragons became a towering, self-righteous hatred. But the crimes that cause such anger in Staltus were in the distant past, and even the Dragonkin — or rather their Lizardmen descendants — have lamented their transgressions and made great work of repentance. Ever since the hubris of a single emperor brought about the downfall of their entire species, they have suffered much and worked for generations toward a new identity and some dignity in the eyes of an unforgiving world. Regardless, Staltus rarely separates the Dragonkin and their descendants today. He has hacked the life from many with his ax, and has lined his plate and helm with their scales and horn. Like all fanatics, his proximity to his obsession means Staltus has absorbed some of its aspects, and some say that the archaic wisdom of the Dragonkin has aided Staltus in his travels and studies. Though he despises them, he has no compunctions against using their knowledge practically, with ritual invocations that call forth different aspects of a Dragon’s power. And so it is that in battle, the Dragonbane sometimes resembles that which he hates most.

Champion Stats


HP20,805
ATK738
DEF1,454
SPD99
C. RATE15%
C. DMG63%
RES30
ACC10

Champion Stats


HP20,805
ATK738
DEF1,454
SPD99
C. RATE15%
C. DMG63%
RES30
ACC10

Skills

  • Axe of Glory

    Multiplier: 1.9*DEF
    Attacks 1 enemy 2 times. If the target is under any debuff, each hit decreases the target's Turn Meter by 10%.

    Damage based on: [DEF]


    Lvl. 2 Damage +10% Lvl. 3 Damage +10%

  • Drakehunter Tactics

    4 turns
    Multiplier: 2.1*DEF
    Attacks all enemies 2 times. Each hit has a 50% chance of placing a [Stun] debuff for 1 turn.

    Damage based on: [DEF]


    StunStun

    Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Buff/Debuff Chance +15% Lvl. 5 Cooldown -1

  • Dragon Heart

    5 turns
    Multiplier: 4*DEF
    Places a 60% [Increase DEF] buff on this Champion for 3 turns, then attacks all enemies.

    Has a 75% chance of placing a 25% [Decrease C. DMG] debuff for 2 turns on enemies whose ATK is higher than their DEF.

    Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns on enemies whose ATK is equal to or lower than their DEF.

    Damage based on: [DEF]


    Increase DEF 60%Increase DEF 60%
    Decrease SPD 30%Decrease SPD 30%
    Decrease C. DMG 30%Decrease C. DMG 30%

    Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +15% Lvl. 6 Cooldown -1

  • Untarnished [P]

    Whenever an enemy attempts to place a [Weaken] debuff, a [Decrease DEF] debuff, or a [Poison] debuff on this Champion, reflects them back onto the attacker.

    Damage increases by 5% for each debuff on the target.

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    C. DMG

    Amulet

    DEF

    Banner

    Set Priorities

    1. 1Savage
    2. 2Merciless
    3. 3Speed

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3DEF%
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    C. DMG

    Amulet

    DEF

    Banner

    Set Priorities

    1. 1Lethal
    2. 2Stone Skin
    3. 3Merciless

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3DEF%
    4. 4SPD

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.