Starsage Galathir

Mythical

Support

High Elves faction banner

High Elves

RES aura

Increases Ally RES in All Battles by 80

From whence came Teleria and the gods? How can something arise from nothingness, if that is in fact what happened? Sages have pondered this befuddling mystery since ancient times. They say that before the gods and their Dances of Creation there was nothing but a cosmic substrate filled with limitless potential: a Realm of Uncreation. Caused by some unknowable fluctuation, a ripple in the vast ocean, the gods Lumaya and Siroth arose from this Realm, and Danced to fill some of its apparent emptiness. They made worlds to explore and inhabit, and creatures to people them. The empty void of the Realm of Uncreation, an infinite blackness scintillating with sparks of possibility, was left behind and beyond, to buffer and surround the gods’ creations. The genius Elf Galathir, during the Age of Hellfire some seven centuries ago, postulated that the Telerian firmament is a reflection of the Realm of Uncreation. He theorized that the black night sky corresponds to the void of unmoved nothingness, and the shining stars are glowing manifestations of potential worlds. Each one could flare and expand into a realm of its own, given the influence of a god-like will, or some other powerful force. By studying the movements of stars and properties of the night sky, Galathir hoped to discern patterns and laws that governed universal mechanisms of the world and beyond. Galathir traveled to the distant Cloudspire Mountains after reading old scrolls suggesting that the historic Dragonkin had built star-gazing centers there. He found them, and built a massive observatory complex of his own atop a peak of the Mountains of Despair in northern Aravia, renting the land from the Dwarves of Gloomdeep Hold far below. The chill, thin air, and the clear sky far removed from city lights, helped Galathir’s instruments function. Using mirrors, he beamed the image of the night sky through sheets of magically-charged, clear crystal. Starlight striking the crystal sheets reacted with the material to create tiny dots, leaving behind perfect star-charts for him to pore over. An elaborate kinematic mechanism held the marked sheets and swapped them in and out, letting Galathir gaze intensely at one after another in swift succession, like flipping back and forth rapidly between pages in a book. He looked for variations in the location and magnitude of stars. He took readings again and again, day by day, hour by hour. Trying to sift through the endless dots for meaning would have driven a lesser mind mad, and even Galathir’s prodigious intellect strained at the task. By accident, Galathir discovered that shining intense magical illumination through his gigantic archive of chronologically—sorted crystal star sheets created a web of interconnected beams of reflected light. Galathir was convinced there was an arcane symbolism to it, a language of Uncreation expressed in angles and mathematics. Perhaps it was the language of the gods, or even an expression of the first principle that caused the gods themselves to come into being. For decades, the reclusive Starsage persisted. Apprentices sought him, graduated from his tutelage, and were replaced, servants came and went, and gossip slowly spread. Some whispered Galathir was trying to use the stars to traffic with Demons. But he had paid no heed to the lower world for years, and ignored the opinions of the urban Elves whose glittering spires and shining mage-beacons obliterated their view of the night sky. Galathir had indeed begun blending science with the occult — not in connection to Demons, or Anathraad, or any Created thing, but something even older. Galathir grew convinced that he was in contact with primordial spirits dwelling within the Realm of Uncreation. They too were Uncreated, nonexistent, yet possessed a will that could manifest itself in the turning of the stars. Few would dare even theorize such blasphemies; Galathir did not merely theorize but experiment. He created his own, artificial star-plates to try to ‘speak back’ to the Uncreated void, placing them atop his tower and shining light through them into the cold, inscrutable sky. In time he believed he had been taught a ritual, across time and space by beings older than Telerian reality, that could call one of them forth in mental communion. He would share his body with the bodiless potentiality, and drink in its infinite, otherworldly wisdom. Those few he dared share these theories with dismissed them as the delusions of an aged Elf who had deteriorated from dedicated scholar to misguided obsessive, so he gave up once and for all on legitimating his findings. He would forge on alone and pierce the secret heart of the universe. By now nearly all his servants had fled, convinced the rumors of Demon-worship had been right all along — all but one, his last and most fanatical apprentice, a teenage Orc called Mallul. Mallul went on to tell the last terrible chapter of Galathir’s tale when he returned from the desolation that followed, shaken and repentant of his former loyalty. Galathir arranged his crystal plates into a sphere with walls as thick as a castle’s and only a small interior space. He curled up there like an embryo within an eggshell, made of thousands of translucent scales. Mallul attached the last plates, sealing Galathir inside. Surrounding the sphere was an array of Galathir’s mage-lights, the ones he had been using before but now charged to dangerous levels. Pulling the switch and shining the beams into the crystal sphere, bathing Galathir in the geometric rays of his own life’s work, was the last act Mallul performed for his master. The passage of the light through the plates made the eldritch lines appear once again, and within, Galathir was completely immersed in what he believed was the voice of Uncreation. The sphere shone brighter and brighter, somehow brighter even than the combined light being blasted into it, like a fire stoked. The walls shock and Mallul fled, fear for his life breaking through his terrified fascination. He careened and stumbled down the slopes in a mindless panic, and as he did so the Galathir’s observatory collapsed with a long and deafening roar. The Orc turned to see it crumbling, and from it there erupted one last great burst of light that shot into the sky and was gone. Unbeknownst to almost all, Galathir has ever since observed Teleria from the swirling mists of Uncreation, intervening in times and locations of his choosing. Whatever his agenda might be, it is surely beyond the minds of even most immortals to comprehend.

Champion Stats


HP22,305
ATK1,013
DEF1,354
SPD115
C. RATE15%
C. DMG50%
RES50
ACC0

Champion Stats


HP22,305
ATK1,013
DEF1,354
SPD115
C. RATE15%
C. DMG50%
RES50
ACC0

Skills

  • Astral Storm

    Multiplier: 3.5*ATK
    Attacks all enemies.

    Fills the Turn Meters of all allies by 10%. Also fills the Turn Meter of each ally by an extra 5% if they have any active buffs placed on them by this Champion.

    Damage based on: [ATK]


    Lvl. 2 Damage +20%

  • Stellar Embryo

    4 turns
    Removes all debuffs from all allies, then heals them by 25% of this Champion’s MAX HP.

    Also fills the Turn Meters of all allies by 15%, and places a [Block Debuffs] buff on them for 2 turns.

    Block DebuffsBlock Debuffs

    Lvl. 2 Heal +20% Lvl. 3 Cooldown -1

  • Part the Veil

    6 turns
    Revives all dead allies with 50% HP and 50% Turn Meter.

    Also places a [Perfect Veil] buff on all allies, except this Champion, for 2 turns.

    Perfect VeilPerfect Veil

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Metamorph

    4 turns
    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
  • Eternal Beyonder [P]

    3 turns
    [Passive Effect]

    This Champion receives 5% less damage for each 100 RES on this Champion (stacks up to 25%).

    [Active Effect]

    Prevents this Champion's death and keeps them alive on 1 HP when receiving fatal damage, then equalizes their HP. The HP level of this Champion will be brought up to the average HP level of the team.

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    RES

    Banner

    Set Priorities

    1. 1Speed
    2. 2Bolster
    3. 3Protection

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    S Tier

    Volcardiac Heart

    Mythical

    Wearer places a 10% [Magma Shield] buff for 2 turns at the start of the battle. Also places a 10% [Magma Shield] buff on the wearer for 2 turns whenever they lose 25% of their HP in a single hit.

    A Tier

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.

    B Tier

    Infernosphere

    Epic

    Wearer’s RES increases by 2% for every 5% of HP lost (stacks up to 20%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Stone Skin
    3. 3Mercurial

    Substat Priorities

    1. 1SPD
    2. 2RES
    3. 3HP%
    4. 4DEF%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    S Tier

    Infernal Polytope

    Mythical

    Fully resets the cooldowns of the wearer’s skills whenever their HP drops below 15%. Cooldown: 3 turns.

    A Tier

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer

    B Tier

    Royal Digit

    Rare

    Wearer has a 20% chance to decrease incoming damage by 10%.