Teela Goremane
Legendary
Support

Orcs

Increases Ally RES in All Battles by 50
Following the horrors of the Red Crusade, many Orcs fled to the continent of Peltas, their number fracturing into warring clans as they journeyed east over the Valdemar Strait. Some continued their journey to the Sorrowlakes with their Lizardmen, Skinwalker, and Ogryn compatriots, others became merciless raiders, and more attempted to establish a home within the Deadlands. Teela was born into a clan that headed into that hot, scrubby place, and preferred the path of the raider, pillaging and enslaving at will.
Life in the clan was often brutal and short, and after being orphaned when she could barely walk Teela had to learn to survive from the moment she took her first steps. Where more fortunate warriors had the benefit of family to teach them and help, she fought for absolutely everything – food, medicine, and clothing. Despite her brutal upbringing, over the years it made Teela resourceful and strong. She gained a reputation among her clan for being able to put down warriors twice her size, and was placed at the head of countless raiding parties.
For years, Teela launched successful sorties in the Deadlands, ambushing trade convoys from Anhelt, and fighting with rival raiders. One day, a stroke of mysterious luck thrust the Orc warrior to new heights of glory. Her raiding party ambushed a caravan transporting a scholar from Aravia, and overwhelmed the guards without trouble. When the cornered Elf begged for his life, he mentioned a weapon of great importance – the very thing that he had set out on his journey to find. Though not usually one to show mercy, Teela agreed to keep the scholar alive in exchange for everything he knew. This is how Teela learned of the Hexdrinker Scimitar, an ancient sword buried somewhere within the far northern reaches of the Deadlands, just north of the Thundermount. With such a powerful blade in her grasp, Teela could propel herself and her clan to greater heights. She insisted the Elven scholar accompany her party in their quest to find it.
Trusting in the scholar's information, Teela led her raiders in a long march across sand dunes and dust mounds, their captive guiding them. Reading from an ancient map, the Elf led them to a burrow that predated even the Human raider clans that controlled the area. It had not been left unguarded, and Teela's attempt to breach it called scores of skeletal warriors to life. Teela and her Orcs fought tooth and nail against these Undead guardians, breaking them all apart before pushing deeper into the burrow. There, the head of the Undead host waited – a skeletal monster bearing the very shadow-cloaked blade Teela craved. The necromancer pulled a toothless, black-gummed grin, and the Orcs heard the crack and crunch of bone as the skeletons they had destroyed reformed behind them and marched toward their rear. Battle was renewed, and Teela knew she would have to kill the necromancer if she and her warriors were to survive. In the battle that followed, every Orc bar Teela was cut down, slashed and pierced with rusting blades and spears. The Elf too was slain.
Teela herself barely survived. She ducked and dodged the necromancer's every swing and thrust of the Hexdrinker Scimitar, drenched with sweat, her brow furrowed and teeth bared in concentration and battle-anger. Her Undead foe assailed her with shadow magic as they fought, slowing and throwing off her movements. But with sheer determination, she won out. A slice to his neck saw the depraved sorcerer fall, and Teela caved in his face with her boot. Then she shattered his hand to wrest the Scimitar from him. The remaining skeletons clattered to the ground. The battle finally over, Teela then wept, for all around her lay the bodies of her loyal warriors. She found her alabaster white hair was splattered with their blood, and she refused to think of washing it out. She left the barrow, Scimitar in hand, wondering if the gain was worth the loss. Regardless of the truth then, she was determined to make it so her Orcs had not died in vain. The more enemies she slew with it, the more wealth she acquired using it, and the more necromancers she ended upon its point, she would ensure the sacrifice of her Orcs was a worthy one. They would all fall before the blade of Teela Goremane.
Champion Stats
HP21,975
ATK892
DEF1,222
SPD98
C. RATE15%
C. DMG63%
RES30
ACC0
Champion Stats
HP21,975
ATK892
DEF1,222
SPD98
C. RATE15%
C. DMG63%
RES30
ACC0
Skills

Hexdrinker Scimitar
Multiplier: 0.2*HPAttacks 1 enemy. Steals 1 random buff from the target. Also has a 50% chance of stealing another random buff if the target is under 2 or more buffs.Damage based on: [HP]

Pyre Strike
3 turnsMultiplier: 0.22*HPAttacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns.
Also places a 15% [Continuous Heal] buff on all allies for 2 turns.Damage based on: [HP]

Life Worm
4 turnsMultiplier: 0.2*HPAttacks all enemies. Has an 85% chance of increasing the duration of all [HP Burn] debuffs on all enemies by 1 turn.
Also has an 85% chance of placing a [Leech] debuff and a [Hex] debuff for 2 turns.Damage based on: [HP]
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Feral
Substat Priorities
- 1HP%
- 2SPD
- 3RES
- 4ACC
Relic & Blessings

Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Brimstone
Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.
Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.
Only one [Smite] debuff can be active per team at any point.
High Awakening Bonus
The [Smite] debuff will be protected and guaranteed.
Aspect of Siroth
Legendary





Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.Generic - PvP
Artifacts & Accessories
Main Stats

HP%
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

HP
Amulet

ACC
Banner
Set Priorities
- 1
Speed - 2
Perception - 3
Pinpoint
Substat Priorities
- 1SPD
- 2ACC
- 3HP%
Relic & Blessings

Polymorph
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
Wand of Submission
Legendary





Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer




