Thor Faehammer

Legendary

Attack

Barbarians faction banner

Barbarians

ATK aura

Increases Ally ATK in All Battles by 30%

Wielder of the legendary hammer, Mjolnir, Thor is as blunt and unyielding as the weapon he proudly bears. Before Asgard hid itself from the prying eyes of mortals, Thor was revered by the people of Frostheim. Huscarls sought to follow his example in his devotion to duty and unflinching loyalty to his lord and people. Warriors honed their bodies and practiced their battle-drills daily to emulate Thor’s incredible strength and formidable endurance. Fulminancers and stormcasters held him as their patron for his mastery of thunder and lightning. The hammer became ingrained in Frostheim culture as a symbol of strength, with people inking it into their flesh or wearing it as a pendant, even though the name of Thor has been largely forgotten in the modern day. The tales of Thor’s countless great deeds were told all over Frostheim. One favorite told of how he tied the terrible Demon-serpent, Jorgunmundr, into an unsolvable knot and cast it into the freezing ocean to drown. Another was the time when he slew a dozen Dragonkin assassins who reached Odin’s throne room disguised as diplomats — those he did not crush into scaled paste with Mjolnir, he throttled with his bare hands. Thor’s greatest victory became known as the Jotunn-breaking. The Rimetitans, a powerful Jotunn clan, expanded from their domains in the Razor-fjords, in the north-east Redspikes, destroying villages, stealing livestock, and butchering people. Magically attuned to the region’s wintery climes, the Jotunn’s skin was blue and hard as frozen rock, their hair icicles and hoarfrost. They bore jagged shields and weapons of solid mountain rock, which they carved with their bare teeth. Alone, Thor met hundreds of Rimetitans atop the Storokk Glacier as the sun set. War cries, the cracking of rock, and bellows of pain were heard fifty leagues away, and in numerous towns the ‘night was made day’ by the flashing of countless lightning bolts. It was over by sunrise. Trackers climbed to the glacier’s top and peered over the edge. The Storokk’s surface was littered with the body parts of pulverized Jotunn and smeared with their blood. Body parts charred by lightning were so intermingled with the gore there was no telling how many Jotunn there had been. Thor was nowhere to be seen. When he returned to Asgard, he carried on his back the severed head of the Rimetitans’ chieftain, his forehead caved in where Mjolnir had struck it. The Rimetitans all but disappeared from history. It was some time after this battle, early in the Age of Treachery, that Thor met Loki, a wandering Fae who had come to Asgard. The two were polar opposites, Loki irreverent and sly, Thor serious and true. Both realized they had a love of adventuring across wild Teleria. Loki plied Thor with questions about the Redspikes, and Thor was fascinated by Loki’s tales of the jungles of Torcelin lstriv and the shifting dunes of the Krokhan Desert. The two spent years adventuring together. Thor showed Loki every inch of the Redspikes; he could name every peak, river, ridge, and pass. They traveled into wider Anhelt, including the Mountains of Despair, of which Thor knew little less than his own land. Together they beheld wonders, escaped monsters, tumbled down scree slopes, and swam through raging torrents. He was always disappointed, however, that Loki never showed him anything from his amazing tales. They never traveled to distant Peltas to see the arenas of Velyzar or the city-sized marshes of the Sorrowlakes. Long after Loki had disappeared without a word, upsetting Thor who trusted his friend had good reason, Freyja the Golden spoke of visions connected to the elusive Fae. Thor was at first happy — perhaps his friend was returning. But as she continued, Freyja said she saw signs connecting the Trickster with a plot to free the Fire Knight and thaw the Waters of Life. Thor felt betrayed. Was Loki using everything he taught him about the nature of ice and snow, of the dangers of mountains and how to survive them, in a quest to do the unthinkable? Ultimately, the answer mattered not. Odin silently ordered Thor to apprehend Loki and bring him to Asgard. It almost certainly meant fighting his old friend, though he hoped it would not come to that. One question did occur to him — what if Loki was doing this for good? What if Freyja misunderstood or missed some crucial detail? The only way to know was to find Loki… but the Fae was a clever being. He was not above lying, a skill he could easily use for ill. Thor hoped his friendship with Loki would see all this settled. If he had to bring Mjolnir to bear he would, but the thought of that was as dark as the clouds above as he departed Asgard.

Champion Stats


HP15,690
ATK1,553
DEF980
SPD105
C. RATE15%
C. DMG63%
RES30
ACC10

Champion Stats


HP15,690
ATK1,553
DEF980
SPD105
C. RATE15%
C. DMG63%
RES30
ACC10

Skills

  • Wrath of Mjolnir

    Multiplier: 1.9*ATK
    Attacks 1 enemy 2 times. Has a 20% chance of repeating the attack.

    Each hit decreases the target’s Turn Meter by 10%.

    Damage based on: [ATK]


    Lvl. 2 Damage +10% Lvl. 3 Damage +10%

  • Fulminous Ricochet

    4 turns
    Multiplier: 5*ATK
    Attacks all enemies.

    After hitting the initially selected enemy, all other enemies will be hit in a random order. Each subsequent hit following the initial hit will increase the damage inflicted by 25% (stacks up to 100%).

    Will ignore [Block Damage] and [Unkillable] buffs. This effect does not work against Bosses.

    Damage based on: [ATK]


    Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Cooldown -1

  • Hammer of Heaven

    4 turns
    Multiplier: 4*ATK
    Attacks all enemies. Before attacking, places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns.

    Has a 75% chance of permanently decreasing the RES of each enemy by 10% (stacks up to 50%).

    Also has a 75% chance of placing a 30% [Decrease SPD] debuff on all enemies for 2 turns.

    Damage based on: [ATK]


    Increase ATK 50%Increase ATK 50%
    Increase C. DMG 30%Increase C. DMG 30%
    Decrease SPD 30%Decrease SPD 30%

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +15% Lvl. 5 Damage +10% Lvl. 6 Cooldown -1

  • Sky Rupture [P]

    Multiplier: 3.8*ATK
    Every time this Champion deals damage, increases the Thunder counter by 1 (stacks up to 10).

    Each Thunder stack increases this Champion’s DMG by 3% (stacks up to 30%).

    Once the Thunder counter reaches 10, attacks all enemies and places a [Stun] debuff for 1 turn. After the attack, the Thunder counter resets to 0.

    Damage based on: [ATK]


    StunStun

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Savage
    2. 2Cruel
    3. 3Merciless

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Lethal
    2. 2Merciless
    3. 3Stone Skin

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.