Timit the Fool
Legendary
HP

Banner Lords

Increases Ally ACC in All Battles by 50
Timit was remarkably tall, broad, and brawny for a Human, nearly as hulking as an Ogryn — or so reckoned a group of traveling performers, when they caught a glimpse of him towering over the crowds at a village harvest festival. They asked him if he would like to accompany them and earn a living as an astonishing physical specimen. Before Timit could answer, his parents told the troubadours that for a sack of seventy copper coins, they could have him, or else six hens, a boar, and a sow. Timit, never a lad with clear or ambitious visions of his own future, shrugged and acquiesced. He bid farewell to his chronically impecunious family and began a new life: Timit, the World’s Largest Madcap, literally the biggest fool in all Teleria.
In his new role, Timit wore a jester’s regalia, alongside the ‘slanderer’s collar’ and ‘dunce’s crown’ that peasants were traditionally forced to don in rituals of public humiliation. He would play the perpetual bumbler and butt of every joke. Then, at the end of the show, having been made the laughing stock, Timit the Fool would get his ‘revenge.’ First with his massive size, and then with a clownishly enormous hammer engraved with masques, he would terrify and chase off the rest of the troupe, who would filter out into the audience to solicit money. Then, as a crowd-pleasing finale, Timit used his hammer to smash anything the audience offered up.
Audiences guffawed at Timit’s humiliations, but cheered nonetheless when he ‘wrestled’ and ‘clobbered’ his former oppressors. The reveal of his giant hammer — which started as a genuine surprise, but grew by reputation to become an open secret among those who flocked to see him — always drew gasps and laughs. And they began to bring all kinds of things that they wanted to see him crush. Huge vegetables, old furniture, sacks of rats, innumerable other oddities — he pulverized them all before the cheering throngs. Given the character of some of the towns and hamlets the troupe visited, Timit’s finale occasionally took a macabre turn. Besides vermin he put down sick or wounded animals, and various people were often put forth as candidates for a squashing, sometimes with frightful sincerity.
Timit wanted to tone down the smashing ritual, but was pushed to comply with every request for the sake of profit. Eventually, Timit was presented with a so-called witch, whom the townsfolk swore a Sacred Order inquisitor had condemned to death for evil sorcery. They had dragged their heels in obeying his order, and he was therefore long-gone. But the troupe-master held their word as good and their coin as valid, and ordered Timit to be the executioner. Timit hesitated, sweating within his metal cone, hearing the baying crowd ringing and echoing within it. Finally he heeded their chants and crushed the gray-haired woman’s skull with what he hoped was a quick and merciful stroke.
On that very night, witch-cursed or maddened with guilt, Timit crept upon the rest of his troupe as they snoozed drunkenly in the village inn. He laid the same execution upon each and every one of them, giving the troupe-master an additional emasculating hammer-strike. Timit fled aimlessly from the discovery and commotion, mulling his resentments and lamenting that he had never known a single loving soul, not his grasping sharecropper parents nor the false family of his troupe. The reasonable and mild-mannered Timit faded away, replaced by a hardened, embittered killer.
One fateful night he came to a crossroads and saw, to his amazement, a woman dressed like him, as a fool, in a jangly patchwork ofjester‘s garb and noble’s plate armor. She laughed aloud when she saw him, and he laughed along with her, two fools driven to wandering madness. She was Kaja the Wry, and Timit became infatuated with her within hours of their meeting. She was the commanding yet sympathetic presence he needed in his life — she treated Timit as a comrade rather than a freak or a bumpkin, and was always coming up with new, amusing diversions for the two of them. He was doggedly devoted to Kaja and her unhinged charisma, and as she pursued her violent prankster’s revenge upon the world that had mistreated them both, Timit wished only to please her. With her leadership and his muscle, they lived a happy life of crime, anarchy, and destruction together. Timit’s colossal hammer found new purpose, shattering the bricks of noble houses and the chains of the enslaved. When the two were pressed in battle, Kaja proved brilliantly distracting with her infuriating jibes, ridiculous gadgets, and outrageous acrobatics – the better to set up a lethal blow from Timit’s slow, ponderous weapon. As they sowed chaos across Anhelt, neither had ever felt more fulfilled.
Champion Stats
HP22,635
ATK859
DEF1,211
SPD99
C. RATE15%
C. DMG50%
RES45
ACC20
Champion Stats
HP22,635
ATK859
DEF1,211
SPD99
C. RATE15%
C. DMG50%
RES45
ACC20
Skills

Carnival Hammer
Multiplier: 0.1*HPAttacks 1 enemy 2 times. Each hit heals this Champion by 10% of their MAX HP.
If the target has no active buffs, each hit also fills this Champion’s Turn Meter by 10%.Damage based on: [HP]

Test Your Strength
6 turnsMultiplier: 0.25*HPAttacks all enemies. Decreases the duration of all enemy buffs by 3 turns.
If there are no enemies with active buffs, grants an Extra Turn. Always grants an Extra Turn if Kaja the Wry is on the same team, even if there are enemies with active buffs.Damage based on: [HP]

Kegs of Dread
6 turnsMultiplier: 0.27*HPAttacks all enemies. Before attacking, places a 50% [Increase ACC] buff on all allies for 2 turns. Places a [True Fear] debuff on all enemies for 1 turn.
Hideous Assistant [P]
Whenever an enemy skill successfully activates while they are under a [Fear] or a [True Fear] debuff, fills Timit’s Turn Meter by 10%.
Whenever an enemy skill does not activate because they are under a [Fear] or a [True Fear] debuff, places a [Provoke] debuff on that enemy for 1 turn. This particular effect only applies when Kaja the Wry is on the same team.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

C. DMG
Amulet

HP
Banner
Set Priorities
- 1
Savage - 2
Zeal - 3
Speed
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3HP%
- 4SPD
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

HP%
Chestplate

SPD
Boots

HP
Ring

C. DMG
Amulet

HP
Banner
Set Priorities
- 1
Lethal - 2
Stone Skin - 3
Zeal
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3HP%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.



