Titus Blackplume
Legendary
Defense

Banner Lords

Increases Void Ally HP in All Battles by 40%
Little remains of Androc the Glorious’ legacy. His name is all but forgotten.
That is not the case for many of his comrades and friends, the closest of whom were the Knights of the Wild — skilled warriors, counselors, and commanders who followed Androc into every battle. Their collective name was drawn from the various beasts and birds which formed the core of each’s heraldry and symbols — a bear, a wolf, an eagle, a snake, a stallion, a raven.
A raven. That was the symbol of Titus Blackplume.
In the stories that tell of Titus today, no man bar Acelin the Stalwart himself was a greater defender of the Free Cities and the land that became Kaerok. Tough. Fair. Steadfast. Loyal. Beloved. The dashing noble every courtly lady wished for herself, and every man admired, even if envy held them in its green grasp. Titus is said to have killed ten bears with his bare hands in a single fight, lifted a prize bull above his head, and swam the Valdemar Strait a dozen times without rest. He was an advocate for freedom and a bringer of incredible prosperity. Winter never came to his lands, and the rains were neither too hard nor too light.
The truth is somewhat different.
Titus was as taciturn as he was low in humor. He was not a friend to many of the Knights of the Wild. He naysayed many strategies and tactics they proposed and offered little praise for their triumphs. None could deny Titus’ loyalty to Androc, however. There were few the Glorious listened to more closely than he. His words were few, but considered and wise. It certainly helped that he clearly lacked any ambition to lead more than his seat’s own soldiery.
All Knights of the Wild agreed that among their number, no one was less corruptible than Titus. He took no ale or wine, never played dice or drew cards. Acting on the impulses of gluttony or lust disgusted him, and a withering look from his dark grey eyes stopped many a young knight from indulging in their vices. He lived an ascetic life, on campaign eating and sleeping as a common soldier would, spending his days foraging, hunting, or training with them. By candlelight he studied past wars or treatises on swordplay.
When others asked Androc about Titus, the Glorious was quite clear — the Blackplume was a simple man. He despised politics and the forces of Darkness, and cared for little more than his duty to his people and lord. He preferred life that way. Titus may have had few friends, but he drew quiet admiration and all could trust his word. If a Knight of the Wild was expected to hold ground until the right moment, when Titus would lead an ambushing force into an unsuspecting foe’s rear, they knew he would come. If it was Titus who was ordered to hold the line instead, all knew he would stand firm without complaint.
Androc the Glorious’ death wounded Titus far more than he ever revealed. Though he had never aspired to lead, others looked to him, his stoic manner giving him an image of strength that even the Knights of the Wild clung to in such a devastating moment. It pained him, but he accepted the burden.
Though the Second Great War would only rage for a matter of months after Androc fell, no one knew this. Titus drove the Knights of the Wild and their army hard, and the Blackplume held to his personal discipline more strongly than ever, desperate to control what he could after such a terrible personal loss.
Victories followed. As Demonspawn hordes dissolved into splintered bands, Titus prosecuted a counter-guerrilla war that saved countless villages from being ransacked. His forces secured roads, liberated thousands of captives seized by the Demonspawn, and wrested the Great Sanctuary of Golden Light, a magnificent chapel dedicated to Lumaya lost early in the war, from Demonspawn control. Titus also led his army in one of the final pitched clashes of the Second Great War, the Battle of Purged Field. The Blackplume took more than forty Demonspawn heads that day.
Titus spent the rest of his days battling Demonspawn holdouts and survivors, rooting out their mortal servants who remained, and destroying nests of the Undead. It was dangerous, unglorious work. But something about his implacability and his uncomplaining nature, took root in tale and song. The legend of the Blackplume was well and truly born, about the man most likely to shake his head at such a thing.
Champion Stats
HP18,495
ATK837
DEF1,509
SPD97
C. RATE15%
C. DMG50%
RES50
ACC0
Champion Stats
HP18,495
ATK837
DEF1,509
SPD97
C. RATE15%
C. DMG50%
RES50
ACC0
Skills

Ravenblade
Multiplier: 3.5*DEFAttacks 1 enemy.
Has a 40% chance of placing a [Block Active Skills] debuff for 2 turns. This effect cannot be resisted if this Champion is under a [Shield] buff.
Whenever an ally counterattacks, teams up with allies to attack, or instantly activates a skill, also has a 40% chance to place a [Block Active Skills] debuff for 2 turns on the target enemy. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.Damage based on: [DEF]

Student of War
5 turnsMultiplier: 5.5*DEF*(1+SHIELDS_SUM_VALUE/HP)Attacks 1 enemy. This attack is always critical if this Champion is under a [Shield] buff. This attack also gains a damage boost equal to the percentage difference between this Champion's MAX HP and the value of any [Shield] buffs on them.
Removes all debuffs from all allies if the target is killed. If the target survives, places a [Provoke] debuff on all enemies for 1 turn instead. This effect cannot be resisted if this Champion is under a [Shield] buff.Damage based on: [DEF] [HP]

Androc's Confidant
5 turnsPlaces a 50% [Ally Protection] buff, a 50% [Increase ATK] buff, and a 30% [Increase SPD] buff on a single ally for 2 turns. Also fills that ally’s Turn Meter by 40%.
Instantly activates this skill at the end of an ally’s turn if that ally has no buffs and their HP is lower than 100%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
For Lord & Land [P]
Each time an enemy hits an ally, that ally’s next attack will deal 10% more damage for each hit they take (stacks up to 100%). The damage increase resets after that ally deals damage.
Masteries
Generic - PvE


































































Generic - PvP


































































Generic Builds
Generic - PvE
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

DEF%
Chestplate

SPD
Boots

DEF
Ring

C. DMG
Amulet

DEF
Banner
Set Priorities
- 1
Savage - 2
Merciless - 3
Speed
Substat Priorities
- 1C. DMG
- 2DEF%
- 3SPD
- 4RES
Relic & Blessings

Neutralize
Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.
Crushing Rend
Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.
High Awakening Bonus
Every hit this Champion inflicts will ignore a percentage of the target’s DEF.
Irethi Coronet
Epic





Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).Generic - PvP
Artifacts & Accessories
Main Stats

C. DMG
Gauntlets

DEF%
Chestplate

SPD
Boots

DEF
Ring

C. DMG
Amulet

DEF
Banner
Set Priorities
- 1
Lethal - 2
Stone Skin - 3
Merciless
Substat Priorities
- 1C. DMG
- 2C. RATE
- 3DEF%
- 4SPD
Relic & Blessings

Soul Reap
When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.
For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.
The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.
High Awakening Bonus
If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.
Lightning Cage
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical





Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.





