Turvold

Legendary

Attack

Barbarians faction banner

Barbarians

ATK aura

Increases Ally ATK in Faction Crypts by 42%

As some in Teleria like to say, the only things taller than Turvold’s stature are the tales told about him. Quite where he comes from no one in Teleria can say with absolute authority, though his mighty horns, huge build, and incredible strength all lend credence to the claim that he is certainly no mere mortal. According to Turvold himself, he grew up among the Old Norr, that boastful race that once inhabited the frozen north of the world. Most claim that he is the son of a union between a Norr hero and a giant, which would go a long way to explaining many of his characteristics. Certainly, he seems to have inherited the Old Norr’s legendary proclivity for drinking, boasting, and adventuring. Great swathes of Teleria’s population, from Anhelt to Peltas to the Lost Isles, have heard of Turvold, dragon-slayer, mountain-conqueror, the mighty half-giant. In Aravia, the saga-weavers who serve the High Elf monarchs recall how the hulking barbarian came to the aid of an Elven mage beset by a wicked Demonspawn of Siroth. In a desperate bid to see her protector victorious, the mage cast a spell of unyielding strength on Turvold’s sword arm, its after-effects still visible in the arcane blue energies that yet suffuse the stony skin there. In the dismal swamps of the Sorrowlakes, Lizardmen talk of how Turvold once got into a headbutting contest with an Ogryn warlord during the height of the Gaellen War. The warlord was beaten, but refused to concede, so Turvold headbutted everything the Ogryn held dear, most specifically his hoarded trophies and grand hall. By the end, his possessions were in ruins, Turvold’s formerly straight horns had a distinct bend to them, and the warlord was acknowledging his inferiority. In western Anhelt, jesters in the service of the Banner Lords and troubadours traveling between the Free Cities have perhaps the most stories about Turvold. Their accounts range from the time he was hired by one vainglorious noble to watch his expensive carriage during a grand feast — Turvold wrecked the vehicle after taking it for a wild, drunken ride over a cliff and somehow survived unscathed — to the time he was accused of stealing gold from a shrine to Lumaya by a particularly zealous member of the Sacred Order. Turvold responded by bashing in the knight’s gold-plated armor and then, after the knight had discarded the then-useless equipment, donating it to the Church of Lumaya. Even among the followers of Siroth, there are stories of Turvold’s greatness. In one tale recounted by apprentices of a number of dark sorcerers and necromancers, Turvold once slew a servant of Siroth who was in the process of raising an army of the Undead. For some reason, one particular skeletal knight refused to collapse following the necromancer’s destruction, and instead followed Turvold wherever he went, unwilling to acknowledge that he was already dead and pleading with Turvold to turn him into a mighty warrior. Supposedly, Turvold did just that. The tallest of tales mostly concern Turvold’s sword, a vast wedge of tempered steel and gold finish that is almost the size of an ordinary man. Perhaps it was forged by an Elven smith whose family Turvold saved from bandits, or was given to him by a knight Turvold rescued from a landslide, having held back the collapsing slope single-handedly while the man escaped. One of the most enduring accounts holds that Turvold acquired it after he battled the great dragon, Kuldath, atop an erupting volcano called the Thundermount, in the heart of the Deadlands. He wrestled the monstrosity, so it is said, matching the creature of Siroth sinew-for-sinew, eventually strangling it with his bare hands. Afterwards, he found a sword that had been lodged in the fire-monster’s flank and had come free. Turvold recovered it, and has wielded it ever since. It is possible that not one of these stories is true, though many likely have their origin in reality. Regardless, while some may scoff and claim no one could possibly achieve such feats, few indeed are those who would defame Turvold to his face. The barbarian is a mighty warrior and fearless adventurer in every sense and, despite his great age, he still claims that his best escapades are yet to come.

Champion Stats


HP17,505
ATK1,498
DEF914
SPD93
C. RATE15%
C. DMG63%
RES40
ACC0

Champion Stats


HP17,505
ATK1,498
DEF914
SPD93
C. RATE15%
C. DMG63%
RES40
ACC0

Skills

  • Crackling Blade

    Multiplier: 3*ATK
    Attacks 1 enemy 2 times. Has a 55% chance of placing a 25% [Weaken] debuff for 2 turns.

    Damage based on: [ATK]


    Weaken 25%Weaken 25%

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Damage +10% Lvl. 6 Buff/Debuff Chance +10%

  • Ancestors' Power

    4 turns
    Places a 50% [Increase ATK] buff, a 30% [Increase C. RATE] buff and a 30% [Increase SPD] buff on this Champion for 2 turns. Grants an Extra Turn.

    Increase ATK 50%Increase ATK 50%
    Increase SPD 30%Increase SPD 30%
    Increase C. RATE 30%Increase C. RATE 30%

    Lvl. 2 Cooldown -1

  • Juggernaut

    5 turns
    Multiplier: 3*ATK
    Attacks 1 enemy 2 times. Damage increases according to the number of buffs on this Champion. If the target is killed, resets the cooldown of this skill.

    Damage based on: [ATK]


    Lvl. 2 Damage +10% Lvl. 3 Damage +10% Lvl. 4 Cooldown -1 Lvl. 5 Damage +10% Lvl. 6 Cooldown -1

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Savage
    2. 2Cruel
    3. 3Merciless

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    ATK%

    Chestplate

    SPD

    Boots

    ATK

    Ring

    C. DMG

    Amulet

    ATK

    Banner

    Set Priorities

    1. 1Lethal
    2. 2Merciless
    3. 3Stone Skin

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3ATK%
    4. 4SPD

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.