Ugir the Wyrmeater

Legendary

HP

Ogryn Tribes faction banner

Ogryn Tribes

ACC aura

Increases Ally ACC in Arena Battles by 70

Among the colonies of the Dragonkin Empire of old was an archipelago in the east of the great island chain of Torcelin Istriv, later known as the Lost Isles. Called Maru Toba, this island cluster was ruled by an Ogryn warlord and former Dragonkin auxiliary named Ugir, but was subject to the directives of the Dragon Emperor. Ugir’s tribe provided manpower for the Empire in exchange for their semi-independence. Dragonkin rule had always sat ill with Ugir and his people, but the relationship soured further as the Emperor made ever-greater demands. Imperial forces were mobilizing for an expedition through the newly constructed Brimstone Gate, and more of Ugir’s people were being conscripted. All complaints were ignored, and the Dragonkin began to employ force. That was their first mistake. After hearing about Ogryn being kidnapped and enslaved, Ugir took action. He killed and skinned one Dragonkin overseer and wrenched the horns from another. He ordered him to return to his Emperor and tell him Maru Toba would serve no longer. The response was predictable. A Dragonkin fleet arrived, transporting an imperial army to quash Maru Toba’s rebellion. Ugir’s people were outnumbered, but the odds did not concern the Ogryn. His time in the imperial legions had taught him the Dragonkin’s tactics well. The Dragonkin thought of Ogryn as brutal and simplistic, and expected to engage in a pitched battle where their superior tactics and numbers would see them victorious. Their landing was uncontested, something they assumed would merely be the first of a host of tactical blunders made by their unsophisticated foes. But as they advanced into the jungles covering the interior, they found themselves ambushed by Ogryn again and again, who cut off and massacred advance parties, using the attacks to lure in reserves who they in turn encircled and crushed. Dragonkin casualties mounted. Ugir’s Ogryn also employed terror tactics, leaving severed heads and skinned, reptilian hides along the paths being used by the invaders. Ugir himself accentuated his armor with skins and the bony horns and crests of the Dragonkin he killed, and crafting a jagged bone ax from their remains. His greatest victory came when slew the expedition’s commander during a daring raid. Later in that same battle, Ugir was beset by the great, reptilian demi-wyrm the commander often rode into battle, but the Ogryn met the beast head on, wrestling it down and cutting its gullet with a vicious slash of his ax. He later devoured its carcass. In doing so he claimed to have consumed the very spirit of the monster, and earned himself the name ‘Wyrmeater’. While the Ogryn’s resistance was great, their defiance could not endure forever. A new Dragonkin commander was appointed. He adopted a more meticulous strategy, using his superior numbers to strangle resistance. His fleet cut off one island at a time. Dragonkin took to felling the jungle, restricting the areas in which the Ogryn could employ their devastating tactics. Ugir and his warriors were eventually isolated on the last free island of Maru Toba, where they prepared for one more stand. But a valiant death at the hands of the Dragonkin Empire was not the Wyrmeater’s destiny. Wider events intervened in the war for Maru Toba. Siroth’s forces in Anathraad had defeated the Dragonkin incursion and were now spilling into Teleria, assaulting every part of the Empire. Ugir was horrified by the twisted Demonic newcomers with their warped Dragonkin forms, and the terrible slaughter they inflicted, but held a quiet hope he could take advantage of their invasion. It granted him and his warriors a welcome reprieve. He also agreed to a cautious, temporary alliance with the leader of the Anathraad forces sent to Maru Toba, Kravakz. The Dragonkin, already thrown into disarray by desperate orders from the Emperor to return to defend the fleet-city of Twinrift, were easy prey to the combined might of Demonspawn and Ogryn. For Ugir, the victory was short-lived. Kravakz claimed Maru Toba in the name of the Shadow God. Ugir had been preparing for such an eventuality however, hoarding captured Dragonkin ships, and striking up a pact with Dragonkin prisoners, agreeing to free and arm them if they would wreak vengeance on the Demonspawn. The efforts of the Empire to drive out the Ogryn had been moderate compared to what the Demonspawn unleashed when Ugir refused to submit. Monstrosities rampaged through the remaining jungle, and Kravakz conjured Demonic fires to sear away both forest and Ogryn alike. Still, Ugir fought on. It was no longer a battle for freedom but a fight for survival. He led from the front, and his experience in hit-and-run tactics was bolstered by the bitter resistance offered by the surviving Dragonkin. Ultimately the wider Demonic invasion of Teleria failed. Kravakz and his legion were forced to withdraw. They left behind ravaged islands, but inhabitants who were free. Though few Ogryn had survived, their legacy would endure, thanks to the ceaseless leadership, strength, and brute determination of Ugir the Wyrmeater.

Champion Stats


HP22,800
ATK771
DEF1,288
SPD105
C. RATE15%
C. DMG50%
RES40
ACC20

Champion Stats


HP22,800
ATK771
DEF1,288
SPD105
C. RATE15%
C. DMG50%
RES40
ACC20

Skills

  • Wyrmwrath

    Multiplier: 0.23*HP
    Attacks 1 enemy.

    Has an 80% chance of stealing a random buff from the enemy. Also has an 80% chance of placing a [Block Buffs] debuff on the enemy for 2 turns.

    Damage based on: [HP]


    Block BuffsBlock Buffs

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Buff/Debuff Chance +10% Lvl. 5 Buff/Debuff Chance +10%

  • Earth Puncture

    4 turns
    Multiplier: 0.25*HP
    Attacks all enemies.

    Has a 75% chance of removing all buffs from all enemies.

    Then, has a 75% chance of placing a 25% [Weaken] debuff for 2 turns.

    Damage based on: [HP]


    Weaken 25%Weaken 25%

    Lvl. 2 Damage +10% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +15% Lvl. 5 Cooldown -1

  • Ogryn Fortitude

    5 turns
    Places a 50% [Increase ACC] buff on all allies for 2 turns.

    Also places a 60% [Increase DEF] buff on all allies whose DEF is higher than or equal to their ATK for 2 turns.

    If an ally’s ATK is higher than their DEF, places a 50% [Increase ATK] buff on them for 2 turns instead.

    Increase ATK 50%Increase ATK 50%
    Increase DEF 60%Increase DEF 60%
    Increase ACC 50%Increase ACC 50%

    Lvl. 2 Cooldown -1 Lvl. 3 Cooldown -1

  • Scourge of Dragons [P]

    2 turns
    Whenever an enemy is revived, instantly activates [Earth Puncture]. If an enemy is revived by a Champion from the Lizardmen Faction, the effects of [Earth Puncture] cannot be resisted.

    Instantly activating [Earth Puncture] will not place the skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

    Lvl. 2 Cooldown -1

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Feral

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Pinpoint

    Substat Priorities

    1. 1SPD
    2. 2ACC
    3. 3HP%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer