Valkyrie

Legendary

Defense

Barbarians faction banner

Barbarians

DEF aura

Increases Ally DEF in Faction Crypts by 33%

Valkyrie is a fierce warrior and descendant of the Old Norr, those barbaric tribes that once inhabited Teleria’s furthest, icy north, but were scattered to the four winds by cataclysmic events of the past. Valkyrie’s people were one of many groups who settled in the Krokhan Desert, a place that was, on the surface, the very opposite of the icy lands they had once called home, yet in truth was little different. Whether the hardships they suffered were caused by freezing cold or searing hot, the Old Norr were inured to them, and they relished a place that would test their strength and weed out the weak. When Valkyrie was born, her people were as fierce and proud as the day their forebearers left their frozen fjords. Valkyrie was born of a senior member of her tribe, but that counted for nothing — her upbringing was as harsh and uncompromising as that of any desert youth. The brutalities of life in the Krokhan Desert swiftly forged her into a hard and skillful warrior, and a stalwart defender of her people, and she also developed an uncompromising nature. What Valkyrie wanted, she took. Might in her view always made right, and she was convinced she was destined for great things. A being with such a mindset was destined for a shock, for there were beings and peoples in Teleria beyond the borders of the Krokhan mightier than Valkyrie’s tribe. She learned that when the Elven armies of Kephale Chassiana arrived on the desert’s shores. Chassiana of Aravia was a powerful High Elf noble. Intending to channel trade from the east, she sought to to establish a colonial outpost on the edge of the Krokhan Desert. With a force of Elves and Orc mercenaries, Chassiana found an ideal location and immediately sent out cold, arrogant letters to the local tribes, demanding that they submit to Aravia or depart the immediate region. The older heads of Valkyrie’s tribe argued that resisting an Aravian army would likely mean death, but not so Valkyrie. Scorning their lack of courage, she drew her sword and personally cut down Kephale’s messenger. That, then, looked her people on a path of war, regardless of the intentions of the tribe’s elders. Given command of the warriors by popular acclaim, she sent riders to rally neighboring Nomad clans. Almost all agreed to a temporary alliance, and for the first time in many decades the inhabitants of this corner of the Krokhan Desert set aside their differences and went to war against a common foe. Valkyrie soon realized that meeting Chassiana’s well-drilled and well-equipped army in a pitched battle with her small confederation of tribes would be an exercise in self-destruction. Instead, she played to her people’s fast-moving warriors and knowledge of the terrain, conducting a guerrilla campaign amid the dunes and rocky valleys. Valkyrie and her warriors struck like a desert scorpion against Aravian outposts and convoys, melting away into the scorching heat before retaliation could find them. For months they wore down Chassiana’s control of her new territories, until finally the High Elf noble led the bulk of her forces inland to force a confrontation. This was what Valkyrie had waited for. Her forces led the Aravians and their allies on a chase through the desert for weeks, and Chassiana’s Orc allies abandoned the cause, frustrated and hungry. Chassiana eventually found her dwindling and exhausted forces trapped between sheer cliffs and a wide expanse of quicksand. Here Valkyrie launched one final, devastating attack, destroying the Elven host. Chassiana broke out and fled to Aravia. Her reputation was in ruins, and she never realized her dreams of power and wealth. Long were the Nomads’ victory celebrations, but Valkyrie viewed them with something akin to regret. For a while the clans had known unity, but she knew that soon enough old enmities would again rear their head, and the alliance she had built would come apart as quickly as the shifting sands. She longed for the chance to lead something more potent than just one tribe. On the night of the victory feast, Valkyrie received just that. In a waking vision, she was visited by a being of light. Calling herself the Arbiter, the being claimed that Valkyrie’s victories had been noted. Lumaya, Goddess of Light, had need of mighty warriors in the coming struggles against the dark, and Valkyrie was one such warrior. If the fierce child of the Old Norr would swear her allegiance to Lumaya, she would be granted immortality, and chance to face greater, darker foes. Valkyrie readily accepted. That night, she departed from her kinfolk, riding out beyond the desert, and into the annals of legend.

Champion Stats


HP17,835
ATK793
DEF1,597
SPD104
C. RATE15%
C. DMG50%
RES50
ACC0

Champion Stats


HP17,835
ATK793
DEF1,597
SPD104
C. RATE15%
C. DMG50%
RES50
ACC0

Skills

  • Denigration

    Multiplier: 1.7*ATK+0.6*DEF
    Attacks 1 enemy 2 times. Decreases Turn Meter by 10% on each hit if the target has any buffs.

    Damage based on: [ATK] [DEF]


    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Damage +5% Lvl. 5 Damage +5% Lvl. 6 Damage +5%

  • Stand Firm

    4 turns
    Multiplier: 3*DEF
    Attacks all enemies. Places a [Shield] buff on all allies for 3 turns and a [Counterattack] buff on all allies for 2 turns. The value of the [Shield] and the damage inflicted are proportional to this Champion's DEF.

    Damage based on: [DEF]


    ShieldShield
    CounterattackCounterattack

    Lvl. 2 Damage +5% Lvl. 3 Shield +10% Lvl. 4 Damage +5% Lvl. 5 Shield +10% Lvl. 6 Damage +10% Lvl. 7 Cooldown -1

  • Jealousy [P]

    This Champion's Turn Meter will be increased by 10% each time an enemy Champion places a buff. Enemy Champions will have their Turn Meters decreased by 10% for each buff they receive.

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    C. DMG

    Amulet

    DEF

    Banner

    Set Priorities

    1. 1Savage
    2. 2Speed
    3. 3Protection

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3DEF%
    4. 4SPD

    Relic & Blessings

    Neutralize

    Epic

    1-4★
    Has a chance to place debuffs on weak hits when attacking enemies under [Poison Cloud] buffs.

    Crushing Rend

    Epic

    5-6★
    Each Round, a number of this Champion’s hits will ignore a percentage of the target’s DEF. The percentage of ignored DEF depends on the Level of the target.

    High Awakening Bonus

    Every hit this Champion inflicts will ignore a percentage of the target’s DEF.

    Irethi Coronet

    Epic

    Wearer’s damage increases by 1% each time they place a debuff (stacks up to 30%).
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    C. DMG

    Gauntlets

    DEF%

    Chestplate

    SPD

    Boots

    DEF

    Ring

    C. DMG

    Amulet

    DEF

    Banner

    Set Priorities

    1. 1Lethal
    2. 2Stone Skin
    3. 3Merciless

    Substat Priorities

    1. 1C. DMG
    2. 2C. RATE
    3. 3DEF%
    4. 4SPD

    Relic & Blessings

    Soul Reap

    Legendary

    1-4★
    When this Champion hits an enemy target and decreases their HP to a certain threshold, a Reaper will appear and deal extra damage equal to the target’s remaining HP.

    For AoE attacks, each target that has its HP reduced to the threshold in the attack, will be visited by a Reaper.

    The Reaper will ignore DEF, as well as all damage reduction skills, effects, and buffs. Will not ignore damage reduction skills, effects and buffs if the target is a Boss.

    High Awakening Bonus

    If the target survives, has a chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted or blocked.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    The Deathdealer

    Mythical

    Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.