Vergumkaar

Legendary

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Lizardmen faction banner

Lizardmen

RES aura

Increases Ally RES in All Battles by 55

The Gaellen War was at its bloody height when the creature that became known as Vergumkaar was conceived. The tide was turning against the forces of the Gaellen Pact, and in their desperation the Lizardmen turned to all manner of experiments in an effort to win the war. The exigencies of the conflict resulted in numerous trials that would not have been permitted previously. The spawn-handlers sought in particular to create creatures that were as intelligent as regular Lizardmen, but possessed a physicality that rendered them good beasts of burden and powerful warriors. They should also – unless roused for battle – be docile and unhesitating when it came to following orders. Numerous failed attempts caused most of the Gaellen Pact’s leadership to disregard the efforts of the experimenters, and when the forces of the Telerian League landed on the shores of Peltas, most efforts were abandoned. One spawn-handler named Itchakren, however, refused to give up on the possibility of breeding what he believed would be the perfect warrior. With a small number of faithful followers, he continued his efforts in an isolated Lizardman temple in the heart of the Sorrowlakes. The war swept past, but the forces of the Telerian League never found Itchakren’s work, which had become more of an obsession to him than an effort to help the Pact to victory. After months of effort, he finally met with success. A creature was hatched from the spawning pools that bore all the desirable characteristics Itchakren sought: pliability; strength; thoughtfulness. He named the hulking, horned thing Vergumkaar, ‘the Future Great’ in his particular dialect. The great lizard possessed an intellect as strong as his tough, scaled body, and a wisdom that even Itchakren had not anticipated. Slow to anger, the creature nevertheless passed all the tests and challenges his creator set him, excelling in trials of strength and combat-ability, showing streaks of loyalty and protectiveness in particular. While all of Itchakren's further attempts at creating more beings like Vergumkaar met with failure, he seemed content that his life’s work had been ultimately successful. Rather than leading Vergumkaar to war – undoubtedly, even his great strength would not have been remotely enough to turn the tide by that point in favor of the Pact – Itchakren remained at his old temple, where he doted on Vergumkaar as though he were his own offspring. Years passed, and eventually Itchakren died. Knowing nothing of the world beyond the Sorrowlakes, Vergumkaar continued to occupy the temple that was his home until, one day, everything changed. Long after the Gaellen War had ended, an avaricious and powerful Banner Lord by the name of Baron Rodrik came to the Sorrowlakes seeking riches. He invaded Itchakren’s former temple, believing there was great wealth inside. Instead, what he found was Vergumkaar. The creature was docile at first, but when Rodrik, wanting its head and horns for a trophy, attacked it, something was triggered deep within Vergumkaar. The creature fought back, and a desperate battle ensued between them, a battle that only ended with the abrupt intervention of Rodrik’s cook, Ursuga. When Ursuga had still been a child, Rodrik had slain her desert tribe family and enslaved her. Only now, at long last, was Ursuga taking vengeance, ending Rodrik as he fought Vergumkaar by stabbing him with one of his own great drinking horns. Vergumkaar could sense there was more to Ursuga than met the eye. Indeed, the thickset Human woman had saved his life. Ursuga lowered her weapon and spoke to the creature. Though unable to reply verbally, it showed her Itchakren’s old experimental chambers and helped her understand that he was a unique being. Ursuga was impressed, and with a bow of its head and a scrape of its claws Vergumkaar swore silently that he would follow Ursuga wherever she traveled. In that moment, the spawn of Itchakren found a new purpose. The great lizard-spawn soon proved his value. He dragged Ursuga out of churning ice-rapids during a river crossing in the Kingdom of Frostheim, and drove off Orc bandits during their journeys through the Redspike Mountains, after detecting their covert approach upon the camp while Ursuga slumbered by the fireside. He easily carries the treasures Ursuga seized during their adventures and, at times, even acts as a mount in battle for the powerful warrior. Many assume Vergumkaar is a simple beast of burden, but in this regard they are wholly mistaken. His wit is as keen as Ursuga’s, perhaps more so, and the two use the bond they have forged down the years to deadly effect, Vergumkaar’s sharp senses and resilience, as well as his cunning, effectively offsetting Ursuga’s strength and at-times overweening determination. They are equals and, together, they have developed a reputation that might well live up to the meaning of Vergumkaar’s name.

Champion Stats


HP22,140
ATK914
DEF1,189
SPD99
C. RATE15%
C. DMG50%
RES50
ACC10

Champion Stats


HP22,140
ATK914
DEF1,189
SPD99
C. RATE15%
C. DMG50%
RES50
ACC10

Skills

  • Bejeweled Bulk

    Multiplier: 5*ATK
    Attacks 1 enemy. Has a 35% chance of placing a [Stun] debuff for 1 turn. The chance increases by 15% for each buff on the target.

    Damage based on: [ATK]


    StunStun

    Lvl. 2 Damage +5% Lvl. 3 Damage +5% Lvl. 4 Buff/Debuff Chance +5% Lvl. 5 Buff/Debuff Chance +5%

  • Honored Ancient

    4 turns
    Removes all [Provoke] debuffs and 1 random debuff from all allies. Places a 60% [Increase DEF] buff on all allies for 2 turns. Also places a [Shield] buff on all allies for 2 turns equal to 20% of this Champion's MAX HP.

    Increase DEF 60%Increase DEF 60%
    ShieldShield

    Lvl. 2 Shield +5% Lvl. 3 Shield +5% Lvl. 4 Shield +10% Lvl. 5 Cooldown -1

  • Crushing Trample

    5 turns
    Multiplier: 4.85*ATK
    Attacks all enemies. Removes 1 random buff from each enemy. Has a 75% chance of removing 2 random buffs from each enemy. Also has a 75% chance of placing a 100% [Heal Reduction] debuff and a 60% [Decrease DEF] debuff for 2 turns.

    Damage based on: [ATK]


    Decrease DEF 60%Decrease DEF 60%
    Heal Reduction 100%Heal Reduction 100%

    Lvl. 2 Damage +20% Lvl. 3 Buff/Debuff Chance +10% Lvl. 4 Buff/Debuff Chance +15% Lvl. 5 Cooldown -1 Lvl. 6 Cooldown -1

  • Saurian Stoic [P]

    Immune to [Provoke] debuffs. Fills this Champion's Turn Meter by 20% each time an enemy attempts to place a [Provoke] debuff on this Champion.

Masteries

  • Generic - PvE


  • Generic - PvP


Generic Builds

  • Generic - PvE


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Feral

    Substat Priorities

    1. 1HP%
    2. 2SPD
    3. 3RES
    4. 4ACC

    Relic & Blessings

    Lightning Cage

    Legendary

    1-4★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Brimstone

    Legendary

    5-6★
    Whenever this Champion attacks, each hit has a chance to place a [Smite] debuff for 2 turns.

    Champions under the [Smite] debuff will be hit by a meteorite when they use an Active Skill. The meteorite inflicts damage equal to 25% of the affected Champion’s MAX HP, and will also inflict damage to all other enemy Champions equal to 5% of their MAX HP.

    Only one [Smite] debuff can be active per team at any point.

    High Awakening Bonus

    The [Smite] debuff will be protected and guaranteed.

    Aspect of Siroth

    Legendary

    Whenever the wearer receives fatal damage, reduces it by 50% of their Turn Meter and then fully reduces their Turn Meter. Cooldown: 1 turn.
  • Generic - PvP


    Artifacts & Accessories

    Main Stats

    HP%

    Gauntlets

    HP%

    Chestplate

    SPD

    Boots

    HP

    Ring

    HP

    Amulet

    ACC

    Banner

    Set Priorities

    1. 1Speed
    2. 2Perception
    3. 3Pinpoint

    Substat Priorities

    1. 1SPD
    2. 2ACC
    3. 3HP%

    Relic & Blessings

    Polymorph

    Legendary

    1-4★
    Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.

    Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:

    [Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.

    Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.

    High Awakening Bonus

    The [Sheep] debuff cannot be resisted.

    Lightning Cage

    Legendary

    5-6★
    Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.

    When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.

    Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.

    Wand of Submission

    Legendary

    Wearer has a 25% chance to reflect [Stun], [Sleep], [Fear], [True Fear], [Freeze], [Provoke], [Petrification], and [Sheep] debuffs back at the producer