Minotaur

BossLevel 5

Dungeons·Minotaur's Labyrinth
Normal Stage 1

HP24,495
ATK102
DEF122
SPD90
C. RATE15%
C. DMG50%
RES30
ACC0
Eff. HP26,237
ACC to bring55
RES to bring105
SPD to bring91

Skills

  • Tremor Stomp

    Multiplier: 1.57*ATK
    Attacks all enemies. Deals double damage to enemies with Hex debuffs.
  • Swift Doom

    2 turnsMultiplier: 1.8*ATK
    Attacks all enemies. Places a Hex debuff for 5 turns on a random target. This debuff cannot be resisted.
  • Raging Bull

    Starts the battle with a Rage buff for 3 turns. While active, the Rage buff increases the damage the Minotaur deals by 400%.

    Once the Rage buff expires, the Minotaur will become Dazed, and will receive a Dazed debuff for 1 turn. While active, the Dazed debuff increases the damage the Minotaur receives by 200%.

    Once the Dazed debuff expires, the Minotaur will once again receive a Rage buff for 3 turns, starting the cycle over.

    These buffs and debuffs cannot be blocked or removed by Skills that remove debuffs.
  • Almighty Immunity [P]

    Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear], [Petrification], [Berserk], [Enfeeble], [Nullify], [Ensnare], [Fatigue], and [Hunter's Gaze] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.