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Brimstone Path Stage 3 · Brutal community team | Raid: Shadow Legends | Gestal GG
Brimstone Path
Stage 3 · Brutal
100%
114/114
Auto
3 turns
0:08
Siegfrund the Nephilim
Lvl. 60
1 pcs:
+20 RES
2 pcs:
+15% HP
3 pcs:
+8% SPD
4 pcs:
Grants 1 Total Guard stack at the start of the Round
5 pcs:
+12% SPD
6 pcs:
Grants 2 Total Guard stacks at the start of the Round
7 pcs:
+20 RES
8 pcs:
+12% SPD
9 pcs:
Grants 3 Total Guard stacks at the start of the Round. Also places 1 Total Guard stack at the start of this Champion’s turn if they have none.
Mercurial x4
C. RATE +10%. Ignores 25% of enemy DEF
Lethal x1
+16
Weapon
ATK 225
HP 696
Mercurial
SPD
(1)
9
+5
C. RATE
(1)
17%
C. DMG
(2)
15%
ACC
9
+16
Helmet
HP 3480
HP 696
Mercurial
DEF
4%
+3%
C. RATE
(2)
22%
C. DMG
(1)
9%
RES
(1)
19
+10
+16
Shield
DEF 265
HP 204
Lethal
DEF
(1)
11%
+8%
SPD
6
+6
C. RATE
6%
C. DMG
(2)
18%
+16
Gauntlets
C. DMG 80%
C. DMG 20%
Lethal
ATK
19
+30
DEF
6%
+8%
ATK
(1)
12%
+8%
SPD
(2)
17
+8
+16
Chestplate
ATK 60%
HP 12%
Lethal
DEF
22
+17
HP
6%
+5%
SPD
(1)
10
+7
C. RATE
(2)
19%
+16
Boots
ATK 60%
SPD 12
Lethal
HP
268
+750
HP
6%
+7%
SPD
(2)
16
+6
C. RATE
(1)
10%
+16
Ring
ATK 265
DEF 13
Mercurial
HP
(1)
722
+475
HP
7%
DEF
(1)
19%
+4%
ATK
(2)
18%
+4%
+16
Amulet
C. DMG 40%
C. DMG 12%
Sacred Order
DEF
(1)
53
+36
ATK
(2)
75
+40
ACC
10
RES
(1)
22
+16
+16
Banner
ATK 338
HP 1044
Mercurial
DEF
(1)
31
+25
HP
(1)
11%
+5%
DEF
4%
+4%
SPD
(2)
13
+4
Build Stats
Basic Stats
Bonuses
Area
Bonuses
Total
HP
16,350
+35,858
52,208
ATK
1,663
+5,224
6,887
DEF
1,101
+2,355
3,456
SPD
110
+128
238
C.RATE
15%
+89%
104%
C.DMG
63%
+266%
329%
RES
30
+237
267
ACC
0
+189
189
Skills
Level 2
/2
Level 3
/3
Level 3
/3
Level 1
/1
Passive
Level 1
/1
Passive
Life Harvest
Legendary
5★
Destroys a portion of revived enemies’ MAX HP whenever they are revived.
Mid Awakening Bonus
Whenever enemies are revived, partially fill this Champion’s Turn Meter for each enemy revived.
Gorecrescent
Legendary
+12
Constant Onslaught
Bloodthirsty Prowess
Foekiller
255
ATK
11
C. DMG
Lvl. 15
SPD
Wearer’s next attack after killing an enemy deals
20%
more damage.
Masteries