Classic Arena Gold League community team | Raid: Shadow Legends | Gestal GG
Classic Arena
Gold League
96.4%136/141
Auto122
Manual19
9 turns
0:29
Theodosia the Disgraced
Lvl. 60
+16
Weapon
ATK 265HP 1224
Mercurial
HP(2)17%+5%
SPD(1)12+7
ACC(1)20+12
RES20+16
+16
Helmet
HP 4080DEF 13
Mercurial
HP(1)12%+5%
DEF(2)19%+7%
SPD(1)11+6
ACC19+12
+16
Shield
DEF 265HP 204
Mercurial
HP11%+4%
SPD(1)12+8
C. RATE(1)12%
RES(2)30+16
+16
Gauntlets
HP 50%C. RATE 1%
Mercurial
ATK(1)32
SPD(1)13+5
C. RATE(2)16%
ACC10+8
+16
Chestplate
HP 60%HP 1224
Mercurial
DEF(1)36+40
SPD11+8
C. DMG(2)18%
RES(1)21+16
+16
Boots
SPD 45HP 20%
Mercurial
DEF16+32
HP6%+6%
DEF(1)10%+7%
C. DMG(3)25%
+16
Ring
HP 4080HP 1224
Mercurial
DEF28+23
ATK(2)63+19
HP6%
ATK(2)19%
+16
Amulet
HP 3480C. DMG 2%
Mercurial
DEF(1)40+19
ATK(1)31+25
C. DMG6%
RES(1)18+8
+16
Banner
RES 78RES 20
Mercurial
DEF13+15
ATK16+19
DEF(2)14%+4%
SPD(2)13+5
Build Stats
Basic StatsBonusesAreaBonusesTotal
HP22,470+82,574105,044
ATK925+1,7772,702
DEF1,432+2,6634,095
SPD115+237352
C.RATE15%+29%44%
C.DMG50%+108%158%
RES50+449499
ACC0+311311
Skills
Level 3/3
Level 2/2
Level 3/3
Level 1/1
Level 1/1
Passive
Lightning Cage
Legendary
6★
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Towerhelm
Mythical
+15
Torpidity
Necrodefense
Uncontrollable
Gathering Momentum
18SPD
155DEF
900HP
Wearer receives a 25% [Fortify] buff for 2 turns at the start of each Round. Ignore DEF effects used against the wearer are 10% less effective when the wearer’s HP is less than 50%.