Classic Arena Gold League community team | Raid: Shadow Legends | Gestal GG
Classic Arena
Gold League
100%53/53
Auto52
Manual1
6 turns
0:17
Hierophant Lazarius
Lvl. 60
+16
Weapon
ATK 265HP 1224
Relentless
HP377+750
HP(1)11%+6%
SPD(3)29+7
ACC10+14
+16
Helmet
HP 4080HP 408
Perception
ATK26+8
SPD(3)22+6
C. RATE7%
ACC11+7
+16
Shield
DEF 265HP 408
Perception
HP463+275
HP7%+5%
SPD(3)23+8
RES11+6
+16
Gauntlets
C. DMG 80%C. DMG 20%
Feral
HP465+325
ATK7%+4%
SPD(3)23+11
C. RATE(1)19%
+16
Chestplate
HP 60%DEF 6%
Speed
DEF(1)45+36
SPD(2)22+7
C. RATE6%
C. DMG(1)11%
+16
Boots
SPD 45SPD 12
Speed
HP(2)850+250
HP6%+4%
C. DMG5%
RES12+14
+16
Ring
HP 3480HP 870
Pinpoint
DEF14+19
ATK15+17
HP(1)10%+3%
ATK(2)14%+4%
+16
Amulet
DEF 225HP 870
Pinpoint
HP(1)404+375
ATK(1)39+21
C. DMG(2)19%
ACC11+7
+16
Banner
RES 96ATK 120
Feral
HP(2)1493+350
DEF59+32
DEF5%+4%
SPD(2)16+12
Build Stats
Basic StatsBonusesAreaBonusesTotal
HP19,980+60,69780,677
ATK1,233+2,2133,446
DEF1,288+2,3343,622
SPD115+304419
C.RATE15%+37%52%
C.DMG50%+170%220%
RES30+219249
ACC20+255275
Skills
Level 2/2
Level 3/3
Level 3/3
Level 1/1
Level 1/1
Passive
Lightning Cage
Legendary
3★
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Towerhelm
Mythical
+15
Steadfast Preparation
Expeditious Exploitation
Bolstered Defense
Starting Strength
18SPD
155DEF
900HP
Wearer receives a 25% [Fortify] buff for 2 turns at the start of each Round. Ignore DEF effects used against the wearer are 10% less effective when the wearer’s HP is less than 50%.