Eternal Dragon · Floor 120 · Hard community team | Raid: Shadow Legends | Gestal GG
Eternal Dragon
Eternal Dragon · Floor 120 · Hard
100%45/45
Auto
1:05
Embrys the Anomaly
Lvl. 60
+16
Weapon
ATK 265DEF 13
Lethal
HP405+750
HP(1)14%+8%
SPD(2)17+3
C. DMG6%
+16
Helmet
HP 4080DEF 80
Lethal
HP6%+2%
SPD(3)21+7
C. DMG(1)12%
ACC10
+16
Shield
DEF 265HP 612
Stone Skin
HP6%+3%
SPD(2)16+3
C. DMG13%
RES(2)31+7
+16
Gauntlets
C. DMG 80%C. DMG 20%
Lethal
ATK(1)54+40
HP7%+4%
SPD(1)10+4
RES(1)24+14
+16
Chestplate
HP 60%HP 20%
Lethal
HP231+375
ATK7%+3%
SPD(1)11+3
ACC(2)31+7
+16
Boots
SPD 45HP 20%
Stone Skin
HP(1)12%+4%
ATK(2)16%+4%
C. DMG(1)11%
ACC12+7
+16
Ring
HP 4080HP 1224
Stone Skin
ATK(1)31
HP(1)11%+4%
DEF5%+4%
ATK(1)12%
+16
Amulet
C. DMG 40%C. DMG 12%
Stone Skin
HP(1)561+750
DEF(1)46+30
ACC(1)19+14
RES10+16
+16
Banner
HP 6120DEF 120
Knights Revenant
ATK23+34
HP(1)12%+6%
DEF(1)16%+5%
SPD(2)16+6
Build Stats
Basic StatsBonusesAreaBonusesTotal
HP22,140+88,241110,381
ATK1,101+2,5773,678
DEF1,277+2,4903,767
SPD111+185296
C.RATE15%+15%30%
C.DMG50%+274%324%
RES30+312342
ACC20+270290
Skills
Level 3/3
Level 3/3
Level 3/3
Level 1/1
Level 1/1
Passive
Lightning Cage
Legendary
6★
Whenever an enemy receives a buff or has their Turn Meter filled, place one [Lightning Orb] stack on this Champion.
When activated, a [Lightning Orb] stack randomly protects one other active buff from being removed, stolen, or transferred. After activation, the Lightning Orb stack disappears. A Champion can have a maximum of 3 [Lightning Orb] stacks at one time.
Whenever a Champion with 3 [Lightning Orb] stacks hits enemy targets, inflicts Bonus Damage to them based on their MAX HP. Bonus Damage can occur on each hit of a Skill, but does not count as an extra hit. After the Bonus Damage is applied, all active [Lightning Orb] stacks are removed from this Champion.
The Deathdealer
Mythical
+15
Shieldbreaker
Piercing Strike
Patient Refuge
In For The Kill
306ATK
2424HP
3SPD
Wearer’s attacks will always be critical hits, but the wearer receives 200% more damage. The type of hit may still be changed by other effects.