Eternal Dragon · Floor 120 · Hard community team | Raid: Shadow Legends | Gestal GG
Eternal Dragon
Eternal Dragon · Floor 120 · Hard
100%46/46
Auto
26 turns
1:07
Starsage Galathir
Lvl. 60
+16
Weapon
ATK 265HP 1224
Feral
HP(1)867+650
HP(1)11%+8%
SPD(1)15+8
RES(1)22+14
+16
Helmet
HP 4080ATK 13
Feral
SPD6+4
C. RATE(1)12%
ACC(1)22+10
RES(2)43+22
+16
Shield
DEF 265DEF 80
Feral
HP6%+4%
SPD(2)17+6
ACC11+5
RES(2)45+8
+16
Gauntlets
HP 60%DEF 20%
Feral
DEF(3)85+36
DEF5%+5%
SPD(1)12+8
ACC9+8
+16
Chestplate
RES 96HP 20%
Feral
ATK(1)60+30
HP(1)12%+5%
DEF(1)12%+8%
SPD(1)10+7
+16
Boots
SPD 45SPD 12
Feral
HP(1)1018+325
DEF15+17
DEF(1)12%+4%
ACC(2)32+16
+16
Ring
HP 4080HP 1224
Feral
DEF53+38
HP(3)24%+10%
DEF(1)13%+7%
ATK7%+5%
+16
Amulet
DEF 265DEF 80
Feral
HP(1)1134+450
ATK(1)45+19
C. DMG6%
ACC(2)32+12
+16
Banner
DEF 398ACC 29
Feral
HP(1)928+475
DEF(1)14%+5%
ATK(1)19%+5%
SPD(1)11+8
Build Stats
Basic StatsBonusesAreaBonusesTotal
HP22,305+73,91196,216
ATK1,013+2,1233,136
DEF1,354+4,2285,582
SPD115+227342
C.RATE15%+12%27%
C.DMG50%+76%126%
RES50+480530
ACC0+504504
Skills
Level 2/2
Level 3/3
Level 3/3
Level 1/1
Level 1/1
Passive
Polymorph
Legendary
6★
Has a chance of placing a [Sheep] debuff on enemy Champions for 2 turns whenever they place debuffs on this Champion or remove or steal buffs from them. Occurs once per enemy turn. This debuff cannot be blocked, or placed on Bosses.
Champions under [Sheep] debuffs lose access to their normal skills, and can only use the following [Sheep] skill:
[Sheep Skill] Attacks 1 enemy. Any ally Sheep will join this attack. has a 50% chance of removing the [Sheep] debuff from this Champion after attacking.
Whenever a [Sheep] debuff expires or the Sheep is defeated, the affected Champion will return to battle with 50% HP.
High Awakening Bonus
The [Sheep] debuff cannot be resisted.
The Towerhelm
Mythical
+15
Torpidity
Precision Removal
Puppetmaster
Heal ‘N’ Go
18SPD
155DEF
900HP
Wearer receives a 25% [Fortify] buff for 2 turns at the start of each Round. Ignore DEF effects used against the wearer are 10% less effective when the wearer’s HP is less than 50%.